From 5a95e96bd4215640f4480e3c631e784b146a8c31 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Th=C3=A9au?= <theau.baton@etu.univ-amu.fr>
Date: Sat, 7 Dec 2024 16:36:45 +0100
Subject: [PATCH] Move FrameBufferMerger

---
 source/engine/graphics/front/engine/Engine.hpp            | 2 +-
 .../front/{module => engine}/FrameBufferMerger.cpp        | 0
 .../front/{module => engine}/FrameBufferMerger.hpp        | 8 ++------
 3 files changed, 3 insertions(+), 7 deletions(-)
 rename source/engine/graphics/front/{module => engine}/FrameBufferMerger.cpp (100%)
 rename source/engine/graphics/front/{module => engine}/FrameBufferMerger.hpp (77%)

diff --git a/source/engine/graphics/front/engine/Engine.hpp b/source/engine/graphics/front/engine/Engine.hpp
index 84e6e3e..0a1a427 100644
--- a/source/engine/graphics/front/engine/Engine.hpp
+++ b/source/engine/graphics/front/engine/Engine.hpp
@@ -3,10 +3,10 @@
 #include <map>
 #include <optional>
 
-#include <engine/graphics/front/module/FrameBufferMerger.hpp>
 #include <engine/graphics/back/cameras/View.hpp>
 
 #include "Layer.hpp"
+#include "FrameBufferMerger.hpp"
 
 namespace megu {
     class GraphicEngine {
diff --git a/source/engine/graphics/front/module/FrameBufferMerger.cpp b/source/engine/graphics/front/engine/FrameBufferMerger.cpp
similarity index 100%
rename from source/engine/graphics/front/module/FrameBufferMerger.cpp
rename to source/engine/graphics/front/engine/FrameBufferMerger.cpp
diff --git a/source/engine/graphics/front/module/FrameBufferMerger.hpp b/source/engine/graphics/front/engine/FrameBufferMerger.hpp
similarity index 77%
rename from source/engine/graphics/front/module/FrameBufferMerger.hpp
rename to source/engine/graphics/front/engine/FrameBufferMerger.hpp
index c2caea1..c98ac8d 100644
--- a/source/engine/graphics/front/module/FrameBufferMerger.hpp
+++ b/source/engine/graphics/front/engine/FrameBufferMerger.hpp
@@ -1,15 +1,11 @@
 #pragma once
 
-#include <any>
-
 #include <engine/graphics/back/buffers/VertexArray.hpp>
 #include <engine/graphics/back/buffers/VerticeBuffer.hpp>
 #include <engine/graphics/back/shaders/Program.hpp>
+#include <engine/io/Window.hpp>
 
-#include <engine/graphics/front/object/Image.hpp>
-#include <engine/graphics/front/engine/Renderer.hpp>
-
-#include "Module.hpp"
+#include "TextureArray.hpp"
 
 namespace megu {
     class FrameBufferMerger {
-- 
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