#pragma once #include "StatsAlterator.hpp" namespace megu::game { class Behavior { public: enum Type : uint32_t { SOLID = 1, DAMAGE = 2, }; Behavior() = delete; Behavior(const kernel::Prop &, uint32_t); uint32_t get(uint32_t) const; void set(uint32_t, uint32_t); uint32_t operator&(const uint32_t &) const; private: uint32_t _type; StatsAlterator _stats; }; }