#include "SpriteModule.hpp"

#include <engine/graphics/utility/array_generator.hpp>
#include <engine/graphics/front/object/Sprite.hpp>

#include <iostream>

namespace megu {
    SpriteModule::SpriteModule() {
       
    }

    void SpriteModule::render(Sprite & sprite) {
        std::cout << "Sprite !" << std::endl;
    }
}