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COUETOUX Basile
FirefighterStarter
Merge requests
!2
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Merged
Simple
alaboure/firefighter-template:simple
into
main
Overview
1
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17
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1
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2
Merged
Simple
COUETOUX Basile
requested to merge
alaboure/firefighter-template:simple
into
main
10 months ago
Overview
1
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17
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2
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2
7aa7b495
minor renaming
· 7aa7b495
LABOUREL Arnaud
authored
Oct 25, 2023
src/main/java/model/FirefighterBoard.java
0 → 100644
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0
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package
model
;
import
util.Position
;
import
java.util.*
;
public
class
FirefighterBoard
implements
Board
<
List
<
ModelElement
>>
{
private
final
int
columnCount
;
private
final
int
rowCount
;
private
final
int
initialFireCount
;
private
final
int
initialFirefighterCount
;
private
final
TargetStrategy
targetStrategy
=
new
TargetStrategy
();
private
List
<
Position
>
firefighterPositions
;
private
Set
<
Position
>
firePositions
;
private
Map
<
Position
,
List
<
Position
>>
neighbors
=
new
HashMap
();
private
final
Position
[][]
positions
;
private
int
step
=
0
;
private
final
Random
randomGenerator
=
new
Random
();
public
FirefighterBoard
(
int
columnCount
,
int
rowCount
,
int
initialFireCount
,
int
initialFirefighterCount
)
{
this
.
columnCount
=
columnCount
;
this
.
rowCount
=
rowCount
;
this
.
positions
=
new
Position
[
rowCount
][
columnCount
];
for
(
int
column
=
0
;
column
<
columnCount
;
column
++)
for
(
int
row
=
0
;
row
<
rowCount
;
row
++)
positions
[
row
][
column
]
=
new
Position
(
row
,
column
);
for
(
int
column
=
0
;
column
<
columnCount
;
column
++)
for
(
int
row
=
0
;
row
<
rowCount
;
row
++)
{
List
<
Position
>
list
=
new
ArrayList
<>();
if
(
row
>
0
)
list
.
add
(
positions
[
row
-
1
][
column
]);
if
(
column
>
0
)
list
.
add
(
positions
[
row
][
column
-
1
]);
if
(
row
<
rowCount
-
1
)
list
.
add
(
positions
[
row
+
1
][
column
]);
if
(
column
<
columnCount
-
1
)
list
.
add
(
positions
[
row
][
column
+
1
]);
neighbors
.
put
(
positions
[
row
][
column
],
list
);
}
this
.
initialFireCount
=
initialFireCount
;
this
.
initialFirefighterCount
=
initialFirefighterCount
;
initializeElements
();
}
public
void
initializeElements
()
{
firefighterPositions
=
new
ArrayList
<>();
firePositions
=
new
HashSet
<>();
for
(
int
index
=
0
;
index
<
initialFireCount
;
index
++)
firePositions
.
add
(
randomPosition
());
for
(
int
index
=
0
;
index
<
initialFirefighterCount
;
index
++)
firefighterPositions
.
add
(
randomPosition
());
}
private
Position
randomPosition
()
{
return
new
Position
(
randomGenerator
.
nextInt
(
rowCount
),
randomGenerator
.
nextInt
(
columnCount
));
}
@Override
public
List
<
ModelElement
>
getState
(
Position
position
)
{
List
<
ModelElement
>
result
=
new
ArrayList
<>();
for
(
Position
firefighterPosition
:
firefighterPositions
)
if
(
firefighterPosition
.
equals
(
position
))
result
.
add
(
ModelElement
.
FIREFIGHTER
);
if
(
firePositions
.
contains
(
position
))
result
.
add
(
ModelElement
.
FIRE
);
return
result
;
}
@Override
public
int
rowCount
()
{
return
rowCount
;
}
@Override
public
int
columnCount
()
{
return
columnCount
;
}
public
List
<
Position
>
updateToNextGeneration
()
{
List
<
Position
>
modifiedPositions
=
updateFirefighters
();
modifiedPositions
.
addAll
(
updateFires
());
step
++;
return
modifiedPositions
;
}
private
List
<
Position
>
updateFires
()
{
List
<
Position
>
modifiedPositions
=
new
ArrayList
<>();
if
(
step
%
2
==
0
)
{
List
<
Position
>
newFirePositions
=
new
ArrayList
<>();
for
(
Position
fire
:
firePositions
)
{
newFirePositions
.
addAll
(
neighbors
.
get
(
fire
));
}
firePositions
.
addAll
(
newFirePositions
);
modifiedPositions
.
addAll
(
newFirePositions
);
}
return
modifiedPositions
;
}
@Override
public
int
stepNumber
()
{
return
step
;
}
private
List
<
Position
>
updateFirefighters
()
{
List
<
Position
>
modifiedPosition
=
new
ArrayList
<>();
List
<
Position
>
firefighterNewPositions
=
new
ArrayList
<>();
for
(
Position
firefighterPosition
:
firefighterPositions
)
{
Position
newFirefighterPosition
=
targetStrategy
.
neighborClosestToFire
(
firefighterPosition
,
firePositions
,
neighbors
);
firefighterNewPositions
.
add
(
newFirefighterPosition
);
extinguish
(
newFirefighterPosition
);
modifiedPosition
.
add
(
firefighterPosition
);
modifiedPosition
.
add
(
newFirefighterPosition
);
List
<
Position
>
neighborFirePositions
=
neighbors
.
get
(
newFirefighterPosition
).
stream
()
.
filter
(
firePositions:
:
contains
).
toList
();
for
(
Position
firePosition
:
neighborFirePositions
)
extinguish
(
firePosition
);
modifiedPosition
.
addAll
(
neighborFirePositions
);
}
firefighterPositions
=
firefighterNewPositions
;
return
modifiedPosition
;
}
@Override
public
void
reset
()
{
step
=
0
;
initializeElements
();
}
private
void
extinguish
(
Position
position
)
{
firePositions
.
remove
(
position
);
}
@Override
public
void
setState
(
List
<
ModelElement
>
state
,
Position
position
)
{
firePositions
.
remove
(
position
);
for
(;
;
)
{
if
(!
firefighterPositions
.
remove
(
position
))
break
;
}
for
(
ModelElement
element
:
state
)
{
switch
(
element
)
{
case
FIRE
->
firePositions
.
add
(
position
);
case
FIREFIGHTER
->
firefighterPositions
.
add
(
position
);
}
}
}
}
\ No newline at end of file
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