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package model;
import controller.Simulation;
import datastruct.Coordinate;
import javafx.beans.property.ReadOnlyLongProperty;
import javafx.beans.property.ReadOnlyLongWrapper;
import javafx.scene.paint.Color;
import java.util.Iterator;
import java.util.function.Supplier;
import static java.util.Objects.requireNonNull;
/**
* {@link CellularAutomataSimulation} instances run <i>The Game of Life</i>.
*/
public class CellularAutomataSimulation<S extends State<S>>
implements Simulation {
private final CellGrid<S> grid;
private final Supplier<S> supplier;
private final S defaultState;
private final ReadOnlyLongWrapper generationNumber = new ReadOnlyLongWrapper();
/**
* Creates a new {@code GameOfLife} instance given the underlying {@link CellGrid}.
*
* @param grid the underlying {@link CellGrid}
* @param defaultState the state value to use when clearing the grid
* @param supplier a {@Link Supplier} to produce values to initialize or reset the grid
* @throws NullPointerException if {@code grid} is {@code null}
*/
public CellularAutomataSimulation(CellGrid<S> grid, S defaultState, Supplier<S> supplier) {
this.grid = requireNonNull(grid, "grid is null");
this.supplier = requireNonNull(supplier, "supplier is null");
this.defaultState = requireNonNull(defaultState, "defaultState is null");
grid.fillRandomly(this.supplier);
}
@Override
public int numberOfColumns() {
return this.grid.getNumberOfColumns();
}
@Override
public int numberOfRows() {
return this.grid.getNumberOfRows();
}
/**
* Transitions into the next generationNumber.
*/
@Override
public void updateToNextGeneration() {
grid.updateToNextGeneration();
generationNumber.set(getGenerationNumber() + 1);
}
@Override
public void next(Coordinate coordinate) {
this.grid.cellAt(coordinate).toggleState();
}
@Override
public void copy(Coordinate source, Coordinate destination) {
S state = this.grid.at(source).get();
this.grid.at(destination).set(state);
}
@Override
public Color getColor(Coordinate coordinate) {
return this.grid.at(coordinate).get().getColor();
}
@Override
public void setChangeListener(Coordinate coordinate, Runnable runnable) {
this.grid.cellAt(coordinate).getStateProperty().addListener(
(obs,oldV,newV) -> runnable.run()
);
}
/**
* Returns the current generationNumber.
*
* @return the current generationNumber
*/
private long getGenerationNumber() {
return generationNumber.get();
}
/**
* Returns the generationNumber {@link ReadOnlyLongProperty}.
*
* @return the generationNumber {@link ReadOnlyLongProperty}
*/
public ReadOnlyLongProperty generationNumberProperty() {
return generationNumber.getReadOnlyProperty();
}
/**
* Clears the current game.
*/
public void clear() {
grid.clear(defaultState);
generationNumber.set(0);
}
/**
* Clears the current game and randomly generates a new one.
*/
public void reset() {
clear();
grid.fillRandomly(supplier);
}
@Override
public Iterator<Coordinate> iterator() {
return this.grid.coordinates().iterator();
}
}
package model;
import java.util.Random;
/**
* Represents a cellular automaton, which defines the main parameters of a cellular automaton.
* The rules for updating states are defined in the class used as {@code S}.
*
* @param <S> The type of state used in the cellular automaton.
*/
public interface CellularAutomaton<S extends State<S>> {
/**
* Returns the number of columns in the grid of the cellular automaton.
*
* @return The number of columns in the grid.
*/
int numberOfColumns();
/**
* Returns the number of rows in the grid of the cellular automaton.
*
* @return The number of rows in the grid.
*/
int numberOfRows();
/**
* Returns the default state that is used to initialize cells in the automaton.
*
* @return The default state for cells in the automaton.
*/
S defaultState();
/**
* Generates a random state using the specified random number generator.
*
* @param generator The random number generator to use.
* @return A randomly generated state.
*/
S randomState(Random generator);
}
\ No newline at end of file
package model;
import controller.Simulation;
import matrix.Coordinate;
import matrix.ListMatrix;
import javafx.scene.paint.Color;
import java.util.Iterator;
import java.util.Random;
/**
* {@link CellularAutomatonSimulation} instances run <i>The Game of Life</i>.
*
* @param <S> The type of state used in the simulation.
*/
public class CellularAutomatonSimulation<S extends State<S>>
implements Simulation {
private final ListMatrix<Cell<S>> grid;
private final Cell<Integer> generationNumber = new Cell<>(0);
private final CellularAutomaton<S> automaton;
private final Random generator;
/**
* Creates a new {@link CellularAutomatonSimulation} instance for a given automaton.
*
* @param automaton A description of the {@link CellularAutomaton}.
* @param generator The {@link Random} instance used for random state generation.
*/
public CellularAutomatonSimulation(CellularAutomaton<S> automaton, Random generator) {
this.automaton = automaton;
this.grid = new ListMatrix<>(
automaton.numberOfColumns(),
automaton.numberOfRows(),
new ConstantCellInitializer<>(automaton.defaultState())
);
this.generator = generator;
}
@Override
public int numberOfColumns() {
//TODO: à compléter
return 0;
}
@Override
public int numberOfRows() {
//TODO: à compléter
return 0;
}
/**
* Returns the {@link Cell} at the specified coordinate.
*
* @param coordinate The coordinate of the cell to retrieve.
* @return The cell at the specified coordinate.
*/
public Cell<S> at(Coordinate coordinate) {
//TODO: à compléter
return null;
}
@Override
public void updateToNextGeneration() {
//TODO: à compléter, en utilisant nextGenerationMatrix()
}
/** Computes the {@link ListMatrix} of states obtained after a single step of updates
* of the simulation.
*
* @return the states of each cell after one generation
*/
private ListMatrix<S> nextGenerationMatrix() {
//TODO: à compléter
return null;
}
@Override
public void next(Coordinate coordinate) {
//TODO: à compléter
}
@Override
public void copy(Coordinate source, Coordinate destination) {
//TODO: à compléter
}
@Override
public Color getColor(Coordinate coordinate) {
//TODO: à compléter
return null;
}
@Override
public void setChangeListener(Coordinate coordinate, Runnable listener) {
this.at(coordinate).addOnChangeListener(
(oldValue, newValue) -> listener.run()
);
}
@Override
public void setGenerationNumberChangeListener(OnChangeListener<Integer> listener){
this.generationNumber.addOnChangeListener(listener);
}
@Override
public void clear() {
//TODO: à compléter (penser à remettre le nombre de génération à 0)
}
@Override
public void reset() {
//TODO: à compléter (penser à remettre le nombre de génération à 0)
}
@Override
public Iterator<Coordinate> iterator() {
return this.grid.coordinates().iterator();
}
}
package model;
import matrix.Coordinate;
import matrix.ListMatrix;
import matrix.MatrixInitializer;
/**
* An initializer for {@link ListMatrix} of {@link Cell}s, where each cell is initialized to the
* same value.
*
* @param <T> the type of content of each cell
*/
public class ConstantCellInitializer<T> implements MatrixInitializer<Cell<T>> {
//TODO: ajouter la/les propriétes nécessaires
/** Make a new {@link MatrixInitializer} with cells containing a {@link Cell} with the same
* value.
*
* @param defaultValue the value stored in each cell.
*/
public ConstantCellInitializer(T defaultValue) {
//TODO: à compléter
}
@Override
public Cell<T> initialValueAt(Coordinate coordinate) {
//TODO: à compléter
return null;
}
}
package model;
import javafx.scene.paint.Color;
import java.util.List;
import java.util.Random;
/**
* {@link GameOfLifeState} instances represent the possible states of a {@link GameOfLifeState}.
*/
public enum GameOfLifeState implements State<GameOfLifeState> {
ALIVE(Color.RED),
DEAD(Color.WHITE);
public final Color color;
GameOfLifeState(Color color) {
this.color = color;
}
@Override
public Color getColor() {
return this.color;
}
@Override
public GameOfLifeState next() {
return GameOfLifeState.values()[1 - this.ordinal()];
}
@Override
public GameOfLifeState update(List<State<GameOfLifeState>> neighbours) {
int countAlive = 0;
for (State<GameOfLifeState> state : neighbours) {
if (state.equals(ALIVE)) {
countAlive++;
}
}
boolean isAlive =
(this == DEAD && 3 == countAlive)
|| (this == ALIVE && 2 <= countAlive && countAlive <= 3);
return isAlive ? ALIVE : DEAD;
}
private static final Random randomGen = new Random();
public static GameOfLifeState random() {
return randomGen.nextBoolean() ? ALIVE : DEAD;
}
}
package model;
/**
* A lens interface representing a view into a mutable state.
*
* @param <S> The type of the value stored in the lens.
*/
public interface Lens<S> {
/**
* Gets the value from the {@link Lens}.
*
* @return The value stored in the place designated by {@link Lens}.
*/
S get();
/**
* Sets a new value into the {@link Lens}.
*
* @param value The new value to set in the place designated by the {@link Lens}.
*/
void set(S value);
}
package model;
import matrix.Coordinate;
import matrix.MatrixInitializer;
import matrix.ListMatrix;
import controller.Simulation;
/**
* An initializer for a {@link ListMatrix} of states, where each state is computed based on the value
* of its neighbours in a {@link Simulation} of a cellular automaton.
*
* @param <S> the type of states in the simulation.
*/
public class NextGenerationInitializer<S extends State<S>> implements MatrixInitializer<S> {
//TODO: ajouter les propriétés nécessaires
/** Create a {@link MatrixInitializer} to compute the next generation in
* a 2D cellular automaton.
*
* @param simulation the {@link Simulation} representing the cellular automaton.
*/
public NextGenerationInitializer(CellularAutomatonSimulation<S> simulation) {
//TODO: à compléter
}
@Override
public S initialValueAt(Coordinate coordinate) {
//TODO: à compléter
return null;
}
/** Computes the grid {@link Coordinate} for an arbitrary {@link Coordinate}, even outside
* the grid. This is done by considering that the grid wraps over its edges, connecting the left side to the right
* side, and the top side to the bottom side. This way, every cell has 4 orthogonal
* neighbours and 4 diagonal neighbours.
*
* @param coordinate a {@link Coordinate} that may be outside the grid.
* @return a corresponding {@link Coordinate}, that is inside the grid.
*/
Coordinate wrap(Coordinate coordinate) {
//TODO: à compléter
//Il faut recalculer les coordonnées x et y modulo les dimensions de la grille.
//Pour le modulo, utiliser la fonction ci-dessous, qui s'assure que le résultat est positif.
return null;
}
/** The non-negative remainder of n divided by d.
*
* @param n an arbitrary integer.
* @param d a non-zero integer.
* @return the remainder of {@code n/d}, between {@code 0} and {@code n-1}.
*/
static int modulo(int n, int d) {
int result = n % d;
return n < 0 ? result + d : result;
}
}
package model;
public interface OnChangeListener<T> {
void valueChanged(T oldValue, T newValue);
}
package model;
import datastruct.Coordinate;
import datastruct.MatrixInitializer;
import java.util.ArrayList;
import java.util.List;
public class OneStepMatrixInitializer<S extends State<S>> implements MatrixInitializer<S> {
private final CellGrid<S> grid;
public OneStepMatrixInitializer(CellGrid<S> grid) {
this.grid = grid;
}
@Override
public S initialValueAt(Coordinate coordinate) {
List<State<S>> neighbours = new ArrayList<>();
for (Coordinate neighbourCoord : coordinate.orthodiagonalNeighbours()) {
neighbours.add(this.grid.cellAtWrapped(neighbourCoord).getState());
}
S state = this.grid.cellAt(coordinate).getState();
return state.update(neighbours);
}
}
......@@ -4,12 +4,47 @@ import javafx.scene.paint.Color;
import java.util.List;
/**
* Represents a state of a cell in a cellular automaton, and the update rules for the cellular
* automaton.
*
* @param <S> The type of the state itself, used for reflexivity: if a class {@code SomeState}
* wants to implement this interface, it should implement {@code State<SomeState>}.
*/
public interface State<S> {
/**
* Returns the color associated with this state.
*
* @return The color representing this state.
*/
Color getColor();
/**
* Computes and returns the next state based on the rules of the cellular automaton.
*
* @return The next state.
*/
S next();
S update(List<State<S>> neighbours);
/**
* Updates the state based on the states of its neighboring cells.
*
* @param neighbours A list of neighboring cell states.
* @return The updated state based on the neighbors.
*/
S update(List<S> neighbours);
/**
* Counts the occurrences of a specific state within a list of neighboring states.
*
* @param <T> The type of state to count.
* @param state The state to count occurrences of.
* @param neighbours A list of neighboring states to search within.
* @return The number of times the specified state appears in the list of neighbors.
*/
static <T> int count(T state, List<T> neighbours) {
//TODO: à compléter
return 0;
}
}
\ No newline at end of file
package model.automata;
import model.CellularAutomaton;
import java.util.Random;
public class GameOfLifeAutomaton implements CellularAutomaton<GameOfLifeState> {
public GameOfLifeAutomaton(int numberOfColumns, int numberOfRows) {
//TODO: à compléter
}
@Override
public int numberOfColumns() {
//TODO: à compléter
return 0;
}
@Override
public int numberOfRows() {
//TODO: à compléter
return 0;
}
@Override
public GameOfLifeState defaultState() {
//TODO: à compléter
return null;
}
@Override
public GameOfLifeState randomState(Random generator) {
//TODO: à compléter
return null;
}
}
package model.automata;
import javafx.scene.paint.Color;
import model.State;
import java.util.List;
/**
* {@link GameOfLifeState} instances represent the possible states of a {@link GameOfLifeState}.
*/
public enum GameOfLifeState implements State<GameOfLifeState> {
ALIVE, DEAD;
@Override
public Color getColor() {
//TODO: à compléter
return Color.BLACK;
}
@Override
public GameOfLifeState next() {
//TODO: à compléter
return null;
}
@Override
public GameOfLifeState update(List<GameOfLifeState> neighbours) {
//TODO: à compléter
return null;
}
}
package view;
import datastruct.Coordinate;
import matrix.Coordinate;
import javafx.scene.input.MouseEvent;
public class FillingMouseListener implements MouseListener {
......@@ -14,7 +14,7 @@ public class FillingMouseListener implements MouseListener {
}
@Override
public void onMouseReleased(MouseEvent event, Coordinate coord) {
public void onMouseReleased(MouseEvent event, Coordinate coordinate) {
this.matrix.resetWaitingListener();
}
......@@ -34,4 +34,5 @@ public class FillingMouseListener implements MouseListener {
new FillingMouseListener(this.matrix, coordinate)
);
}
}
package view;
import controller.Controller;
import datastruct.Coordinate;
import matrix.Coordinate;
import javafx.scene.input.MouseDragEvent;
import javafx.scene.input.MouseEvent;
import javafx.scene.layout.GridPane;
......@@ -52,6 +52,7 @@ public class MatrixPane extends GridPane {
}
private void addEventHandler(Rectangle cellRectangle, Coordinate coord) {
cellRectangle.addEventHandler(
MouseEvent.MOUSE_PRESSED,
event -> mouseListener.onMousePressed(event, coord)
......
package view;
import datastruct.Coordinate;
import matrix.Coordinate;
import javafx.scene.input.MouseEvent;
interface MouseListener {
......@@ -9,4 +9,5 @@ interface MouseListener {
default void onMouseReleased(MouseEvent event, Coordinate coordinate) {}
default void onMouseEntered(MouseEvent event, Coordinate coordinate) {};
}
package view;
import datastruct.Coordinate;
import matrix.Coordinate;
import javafx.scene.input.MouseEvent;
class WaitingMouseListener implements MouseListener {
......@@ -13,8 +13,10 @@ class WaitingMouseListener implements MouseListener {
}
@Override
public void onMousePressed(MouseEvent event, Coordinate coord) {
this.matrix.getController().getSimulation().next(coord);
matrix.setMouseListener(new FillingMouseListener(this.matrix, coord));
public void onMousePressed(MouseEvent event, Coordinate coordinate) {
this.matrix.getController().getSimulation().next(coordinate);
this.matrix.setMouseListener(new FillingMouseListener(this.matrix, coordinate));
}
}
package matrix;
import org.junit.jupiter.api.Test;
import static org.junit.jupiter.api.Assertions.*;
class ConstantMatrixInitializerTest {
@Test
public void testMatrixInitializationWithConstantValue() {
ListMatrix<String> matrix = new ListMatrix<>(3, 3, new ConstantMatrixInitializer<>("X"));
// Test that all cells have the constant value.
for (int x = 0; x < 3; x++) {
for (int y = 0; y < 3; y++) {
assertEquals("X", matrix.get(x, y));
}
}
}
@Test
public void testMatrixInitializationWithConstantValue2() {
ListMatrix<Integer> matrix = new ListMatrix<>(3, 5, new ConstantMatrixInitializer<>(12));
// Test that all cells have the constant value.
for (int x = 0; x < 3; x++) {
for (int y = 0; y < 5; y++) {
assertEquals(12, matrix.get(x, y));
}
}
}
}
\ No newline at end of file
package matrix;
import org.junit.jupiter.api.Test;
import java.util.NoSuchElementException;
import static org.junit.jupiter.api.Assertions.*;
class CoordinateIteratorTest {
@Test
public void testIteratorWithZeroDimensions() {
CoordinateIterator iterator = new CoordinateIterator(0, 0);
assertFalse(iterator.hasNext());
}
@Test
public void testIteratorWithOneDimension() {
CoordinateIterator iterator = new CoordinateIterator(5, 1);
assertTrue(iterator.hasNext());
assertEquals(Coordinate.of(0, 0), iterator.next());
assertTrue(iterator.hasNext());
assertEquals(Coordinate.of(1, 0), iterator.next());
assertTrue(iterator.hasNext());
assertEquals(Coordinate.of(2, 0), iterator.next());
assertTrue(iterator.hasNext());
assertEquals(Coordinate.of(3, 0), iterator.next());
assertTrue(iterator.hasNext());
assertEquals(Coordinate.of(4, 0), iterator.next());
assertFalse(iterator.hasNext());
assertThrows(NoSuchElementException.class, iterator::next);
}
@Test
public void testIteratorWithTwoDimensions() {
CoordinateIterator iterator = new CoordinateIterator(3, 2);
assertTrue(iterator.hasNext());
assertEquals(Coordinate.of(0, 0), iterator.next());
assertTrue(iterator.hasNext());
assertEquals(Coordinate.of(1, 0), iterator.next());
assertTrue(iterator.hasNext());
assertEquals(Coordinate.of(2, 0), iterator.next());
assertTrue(iterator.hasNext());
assertEquals(Coordinate.of(0, 1), iterator.next());
assertTrue(iterator.hasNext());
assertEquals(Coordinate.of(1, 1), iterator.next());
assertTrue(iterator.hasNext());
assertEquals(Coordinate.of(2, 1), iterator.next());
assertFalse(iterator.hasNext());
assertThrows(NoSuchElementException.class, iterator::next);
}
}
\ No newline at end of file
package matrix;
import org.junit.jupiter.api.Test;
import java.util.List;
import static org.junit.jupiter.api.Assertions.*;
public class CoordinateTest {
@Test
public void testCoordinateCreation() {
Coordinate coordinate = Coordinate.of(3, 4);
assertEquals(3, coordinate.x());
assertEquals(4, coordinate.y());
}
@Test
public void testLeft() {
Coordinate coordinate = Coordinate.of(3, 4);
Coordinate left = coordinate.left();
assertEquals(2, left.x());
assertEquals(4, left.y());
}
@Test
public void testRight() {
Coordinate coordinate = Coordinate.of(3, 4);
Coordinate right = coordinate.right();
assertEquals(4, right.x());
assertEquals(4, right.y());
}
@Test
public void testAbove() {
Coordinate coordinate = Coordinate.of(3, 4);
Coordinate above = coordinate.above();
assertEquals(3, above.x());
assertEquals(5, above.y());
}
@Test
public void testBelow() {
Coordinate coordinate = Coordinate.of(3, 4);
Coordinate below = coordinate.below();
assertEquals(3, below.x());
assertEquals(3, below.y());
}
@Test
public void testOrthogonalNeighbours() {
Coordinate coordinate = Coordinate.of(3, 4);
List<Coordinate> neighbours = coordinate.orthogonalNeighbours();
assertEquals(4, neighbours.size());
assertTrue(neighbours.contains(Coordinate.of(2, 4)));
assertTrue(neighbours.contains(Coordinate.of(4, 4)));
assertTrue(neighbours.contains(Coordinate.of(3, 3)));
assertTrue(neighbours.contains(Coordinate.of(3, 5)));
assertFalse(neighbours.contains(coordinate));
assertFalse(neighbours.contains(Coordinate.of(1, 4)));
assertFalse(neighbours.contains(Coordinate.of(5, 4)));
assertFalse(neighbours.contains(Coordinate.of(3, 6)));
assertFalse(neighbours.contains(Coordinate.of(3, 1)));
}
@Test
public void testDiagonalNeighbours() {
Coordinate coordinate = Coordinate.of(3, 4);
List<Coordinate> neighbours = coordinate.diagonalNeighbours();
assertEquals(4, neighbours.size());
assertTrue(neighbours.contains(Coordinate.of(2, 3)));
assertTrue(neighbours.contains(Coordinate.of(4, 3)));
assertTrue(neighbours.contains(Coordinate.of(2, 5)));
assertTrue(neighbours.contains(Coordinate.of(4, 5)));
assertFalse(neighbours.contains(coordinate));
assertFalse(neighbours.contains(Coordinate.of(1, 4)));
assertFalse(neighbours.contains(Coordinate.of(5, 4)));
assertFalse(neighbours.contains(Coordinate.of(3, 6)));
assertFalse(neighbours.contains(Coordinate.of(3, 1)));
}
@Test
public void testOrthodiagonalNeighbours() {
Coordinate coordinate = Coordinate.of(3, 4);
List<Coordinate> neighbours = coordinate.orthodiagonalNeighbours();
assertEquals(8, neighbours.size());
assertTrue(neighbours.contains(Coordinate.of(2, 4)));
assertTrue(neighbours.contains(Coordinate.of(4, 4)));
assertTrue(neighbours.contains(Coordinate.of(3, 3)));
assertTrue(neighbours.contains(Coordinate.of(3, 5)));
assertTrue(neighbours.contains(Coordinate.of(2, 3)));
assertTrue(neighbours.contains(Coordinate.of(4, 3)));
assertTrue(neighbours.contains(Coordinate.of(2, 5)));
assertTrue(neighbours.contains(Coordinate.of(4, 5)));
assertFalse(neighbours.contains(coordinate));
assertFalse(neighbours.contains(Coordinate.of(1, 4)));
assertFalse(neighbours.contains(Coordinate.of(5, 4)));
assertFalse(neighbours.contains(Coordinate.of(3, 6)));
assertFalse(neighbours.contains(Coordinate.of(3, 1)));
}
}
\ No newline at end of file
package matrix;
import org.junit.jupiter.api.Test;
import java.util.Iterator;
import static org.junit.jupiter.api.Assertions.*;
class ListMatrixTest {
private final MatrixInitializer<Integer> sumInitializer =
coord -> coord.x() + coord.y();
@Test
public void testMatrixCreationWithInitializer() {
ListMatrix<Integer> matrix = new ListMatrix<>(3, 4, sumInitializer);
assertEquals(3, matrix.width());
assertEquals(4, matrix.height());
assertEquals(4, matrix.get(2, 2));
assertEquals(3, matrix.get(1, 2));
assertEquals(3, matrix.get(2, 1));
assertEquals(2, matrix.get(1, 1));
}
@Test
public void testMatrixCreationWithInitialValue() {
ListMatrix<String> matrix = new ListMatrix<>(2, 2, "Foo");
assertEquals(2, matrix.width());
assertEquals(2, matrix.height());
assertEquals("Foo", matrix.get(1, 1)); // Test a specific cell value.
}
@Test
public void testMatrixSetAndGet() {
ListMatrix<Integer> matrix = new ListMatrix<>(3, 3, 0);
matrix.set(1, 1,42);
assertEquals(42, matrix.get(1, 1));
matrix.set(0, 2,10);
assertEquals(10, matrix.get(0, 2));
matrix.set(Coordinate.of(2, 2),99);
assertEquals(99, matrix.get(Coordinate.of(2, 2)));
}
@Test
public void testMatrixWidthAndHeight() {
ListMatrix<String> matrix = new ListMatrix<>(4, 2, "A");
assertEquals(4, matrix.width());
assertEquals(2, matrix.height());
matrix.set(3, 1,"B");
assertEquals(4, matrix.width());
assertEquals(2, matrix.height());
}
@Test
public void testMatrixIterator() {
ListMatrix<Integer> matrix = new ListMatrix<>(2, 2, sumInitializer);
Iterator<Integer> iterator = matrix.iterator();
assertTrue(iterator.hasNext());
assertEquals(0, iterator.next());
assertTrue(iterator.hasNext());
assertEquals(1, iterator.next());
assertTrue(iterator.hasNext());
assertEquals(1, iterator.next());
assertTrue(iterator.hasNext());
assertEquals(2, iterator.next());
assertFalse(iterator.hasNext());
}
@Test
public void testMatrixCoordinates() {
ListMatrix<Integer> matrix = new ListMatrix<>(2, 2, 0);
Iterable<Coordinate> coordinates = matrix.coordinates();
int count = 0;
for (Coordinate coord : coordinates) {
count++;
}
assertEquals(4, count);
}
@Test
public void testSubMatrix() {
Matrix<Integer> matrix = new ListMatrix<>(5, 5, 0);
for (int x = 0; x < 5; x++) {
for (int y = 0; y < 5; y++) {
matrix.set(x,y,x + y * 5);
}
}
Matrix<Integer> sub = matrix.subMatrix(Coordinate.of(2,1),2,3);
assertEquals(2, sub.width());
assertEquals(3, sub.height());
for (int x = 2; x < 4; x++) {
for (int y = 1; y < 4; y++) {
assertEquals(x + y * 5, sub.get(x-2,y-1));
}
}
}
}