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    BriansBrainState.java 1.30 KiB
    package model.states;
    
    import javafx.scene.paint.Color;
    import model.State;
    
    import java.util.List;
    import java.util.Random;
    
    public enum BriansBrainState implements State<BriansBrainState> {
        ON, OFF, DYING;
    
        @Override
        public Color getColor() {
            return switch (this) {
                case ON -> Color.WHITE;
                case OFF -> Color.BLACK;
                case DYING -> Color.BLUE;
            };
        }
    
        @Override
        public BriansBrainState next() {
            return switch (this) {
                case ON -> DYING;
                case OFF -> ON;
                case DYING -> OFF;
            };
        }
    
        @Override
        public BriansBrainState update(List<State<BriansBrainState>> neighbours) {
            return switch (this) {
                case ON -> DYING;
                case DYING -> OFF;
                case OFF -> {
                    int count = countList(ON, neighbours);
                    yield count==2 ? ON : OFF;
                }
            };
        }
    
        static <T>  int countList(T value, List<T> elements) {
            int count = 0;
            for (T v : elements) {
                if (v.equals(value)) {
                    count++;
                }
            }
            return count;
        }
    
        final static Random GENERATOR = new Random();
    
        public static BriansBrainState random() {
            return GENERATOR.nextInt(10) == 0 ? ON: OFF;
        }
    }