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+8 −0
Original line number Diff line number Diff line
@@ -32,3 +32,11 @@ fabric.properties
.idea/caches/build_file_checksums.ser


.gradle/
*.class
bin/
.gradle
*.bin
*.lock
.gradle/8.10.2/executionHistory/executionHistory.bin
build/
 No newline at end of file
+142 −0
Original line number Diff line number Diff line
.background {
    -fx-background-color: #1d1d1d;
}

.label {
    -fx-font-size: 11pt;
    -fx-font-family: "Segoe UI Semibold";
    -fx-text-fill: white;
    -fx-opacity: 0.6;
}

.label-bright {
    -fx-font-size: 11pt;
    -fx-font-family: "Segoe UI Semibold";
    -fx-text-fill: white;
    -fx-opacity: 1;
}

.label-header {
    -fx-font-size: 32pt;
    -fx-font-family: "Segoe UI Light";
    -fx-text-fill: white;
    -fx-opacity: 1;
}

.table-view {
    -fx-base: #1d1d1d;
    -fx-control-inner-background: #1d1d1d;
    -fx-background-color: #1d1d1d;
    -fx-table-cell-border-color: transparent;
    -fx-table-header-border-color: transparent;
    -fx-padding: 5;
}

.table-view .column-header-background {
    -fx-background-color: transparent;
}

.table-view .column-header, .table-view .filler {
    -fx-border-width: 0 0 1 0;
    -fx-background-color: transparent;
    -fx-border-color: 
        transparent
        transparent
        derive(-fx-base, 80%) 
        transparent;
    -fx-border-insets: 0 10 1 0;
}

.table-view .column-header .label {
    -fx-font-size: 20pt;
    -fx-font-family: "Segoe UI Light";
    -fx-text-fill: white;
    -fx-alignment: center-left;
    -fx-opacity: 1;
}

.table-view:focused .table-row-cell:filled:focused:selected {
    -fx-background-color: -fx-focus-color;
}

.split-pane:horizontal > .split-pane-divider {
    -fx-border-color: transparent #1d1d1d transparent #1d1d1d;
    -fx-background-color: transparent, derive(#1d1d1d,20%);
}

.split-pane {
    -fx-padding: 1 0 0 0;
}

.menu-bar {
    -fx-background-color: derive(#1d1d1d,20%);
}

.context-menu {
    -fx-background-color: derive(#1d1d1d,50%);
}

.menu-bar .label {
    -fx-font-size: 14pt;
    -fx-font-family: "Segoe UI Light";
    -fx-text-fill: white;
    -fx-opacity: 0.9;
}

.menu .left-container {
    -fx-background-color: black;
}

.text-field {
    -fx-font-size: 12pt;
    -fx-font-family: "Segoe UI Semibold";
}

/* 
 * Metro style Push Button
 * Author: Pedro Duque Vieira
 * http://pixelduke.wordpress.com/2012/10/23/jmetro-windows-8-controls-on-java/
 */
.button {
    -fx-padding: 5 22 5 22;   
    -fx-border-color: #e2e2e2;
    -fx-border-width: 2;
    -fx-background-radius: 0;
    -fx-background-color: #1d1d1d;
    -fx-font-family: "Segoe UI", Helvetica, Arial, sans-serif;
    -fx-font-size: 11pt;
    -fx-text-fill: #d8d8d8;
    -fx-background-insets: 0 0 0 0, 0, 1, 2;
}

.button:hover {
    -fx-background-color: #3a3a3a;
}

.button:pressed, .button:default:hover:pressed {
  -fx-background-color: white;
  -fx-text-fill: #1d1d1d;
}

.button:focused {
    -fx-border-color: white, white;
    -fx-border-width: 1, 1;
    -fx-border-style: solid;
    -fx-border-radius: 0, 0;
    -fx-border-insets: 1 1 1 1, 0;
}

.button:disabled, .button:default:disabled {
    -fx-opacity: 0.4;
    -fx-background-color: #1d1d1d;
    -fx-text-fill: white;
}

.button:default {
    -fx-background-color: -fx-focus-color;
    -fx-text-fill: #ffffff;
}

.button:default:hover {
    -fx-background-color: derive(-fx-focus-color,30%);
}
 No newline at end of file
+46 −0
Original line number Diff line number Diff line
<?xml version="1.0" encoding="UTF-8"?>

<?import javafx.scene.control.Button?>
<?import javafx.scene.control.Label?>
<?import javafx.scene.control.Separator?>
<?import javafx.scene.control.ToggleButton?>
<?import javafx.scene.layout.HBox?>
<?import javafx.scene.layout.VBox?>
<?import view.FirefighterGrid?>

<HBox styleClass="background" stylesheets="@DarkTheme.css"
      xmlns="http://javafx.com/javafx"
      xmlns:fx="http://javafx.com/fxml"
      fx:controller="controller.Controller">
  <VBox>
    <Separator maxHeight="-Infinity" maxWidth="-Infinity"
               prefHeight="24.0" prefWidth="200.0" />
    <Label maxHeight="-Infinity" maxWidth="-Infinity"
           alignment="CENTER" prefHeight="24.0" prefWidth="200.0"
           text="Generation number" />
    <Label fx:id="generationNumberLabel"
           alignment="CENTER" contentDisplay="TEXT_ONLY"
           maxHeight="-Infinity" maxWidth="-Infinity"
           prefHeight="24.0" prefWidth="200.0" />
    <Separator maxHeight="-Infinity" maxWidth="-Infinity"
               prefHeight="24.0" prefWidth="200.0" />
    <Button fx:id="restartButton" maxHeight="-Infinity" maxWidth="-Infinity"
            mnemonicParsing="false" onAction="#restartButtonAction"
            prefHeight="24.0" prefWidth="200.0" text="Restart" />
    <Button fx:id="oneStepButton" maxHeight="-Infinity" maxWidth="-Infinity"
            mnemonicParsing="false" onAction="#oneStepButtonAction"
            prefHeight="24.0" prefWidth="200.0" text="One step" />
    <ToggleButton fx:id="playToggleButton" maxHeight="-Infinity" maxWidth="-Infinity"
                  mnemonicParsing="false" onAction="#playToggleButtonAction"
                  prefHeight="24.0" prefWidth="200.0"
                  styleClass="button" text="Play" />
    <ToggleButton fx:id="pauseToggleButton" maxHeight="-Infinity" maxWidth="-Infinity"
                  mnemonicParsing="false" onAction="#pauseToggleButtonAction"
                  prefHeight="24.0" prefWidth="200.0"
                  styleClass="button" text="Pause" />
  </VBox>
  <FirefighterGrid fx:id="grid"
                   xmlns="http://javafx.com/javafx"
                   xmlns:fx="http://javafx.com/fxml">
  </FirefighterGrid>
</HBox>
+89 −89

File changed.

Contains only whitespace changes.

Original line number Diff line number Diff line
package app;

import java.io.IOException;
import java.net.URL;

import controller.Controller;
import javafx.application.Platform;
import javafx.fxml.FXMLLoader;
@@ -7,21 +10,21 @@ import javafx.scene.Parent;
import javafx.scene.Scene;
import javafx.stage.Stage;

import java.io.IOException;
import java.net.URL;

public class SimulatorApplication extends javafx.application.Application {
  private static final String VIEW_RESOURCE_PATH = "/view/view.fxml";
  private static final String APP_NAME = "Firefighter simulator";
  private static final int ROW_COUNT = 20;
  private static final int COLUMN_COUNT = 20;
  private static final int BOX_WIDTH = 50;
  private static final int BOX_HEIGHT = 50;
  private static final int BOX_WIDTH = 25;
  private static final int BOX_HEIGHT = 25;
  public static final int INITIAL_FIRE_COUNT = 3;
  public static final int INITIAL_FIREFIGHTER_COUNT = 6;
  public static final int INITIAL_CLOUD_COUNT = 6;
  public static final int INITIAL_MOUNTAIN_COUNT= 30;

  private Stage primaryStage;
  private Parent view;

  private void initializePrimaryStage(Stage primaryStage) {
    this.primaryStage = primaryStage;
    this.primaryStage.setTitle(APP_NAME);
@@ -31,7 +34,7 @@ public class SimulatorApplication extends javafx.application.Application {
  }

  @Override
  public void start(Stage primaryStage) throws IOException {
  public void start(@SuppressWarnings("exports") Stage primaryStage) throws IOException {
    initializePrimaryStage(primaryStage);
    initializeView();
    showScene();
@@ -44,7 +47,7 @@ public class SimulatorApplication extends javafx.application.Application {
    view = loader.load();
    Controller controller = loader.getController();
    controller.initialize(BOX_WIDTH, BOX_HEIGHT, COLUMN_COUNT, ROW_COUNT,
            INITIAL_FIRE_COUNT, INITIAL_FIREFIGHTER_COUNT);
        INITIAL_FIRE_COUNT, INITIAL_FIREFIGHTER_COUNT, INITIAL_CLOUD_COUNT, INITIAL_MOUNTAIN_COUNT);
  }

  private void showScene() {
Original line number Diff line number Diff line
package controller;

import static java.util.Objects.*;

import java.util.ArrayList;
import java.util.List;



import javafx.animation.Animation;
import javafx.animation.KeyFrame;
import javafx.animation.Timeline;
@@ -13,17 +20,12 @@ import javafx.scene.control.ToggleGroup;
import javafx.util.Duration;
import javafx.util.Pair;
import model.Board;
import model.ModelElement;
import model.FirefighterBoard;
import model.FireFighterScenario;
import model.Square;
import util.Position;
import view.Grid;
import view.ViewElement;

import java.util.ArrayList;
import java.util.List;

import static java.util.Objects.requireNonNull;

public class Controller {

  public static final int PERIOD_IN_MILLISECONDS = 50;
@@ -40,7 +42,7 @@ public class Controller {
  @FXML
  private Grid<ViewElement> grid;
  private Timeline timeline;
  private Board<List<ModelElement>> board;
  private Board<Square> board;

  @FXML
  private void initialize() {
@@ -54,15 +56,15 @@ public class Controller {
    pauseToggleButton.setSelected(true);
  }

  private void setModel(FirefighterBoard firefighterBoard) {
    this.board = requireNonNull(firefighterBoard, "firefighter.model is null");
  private void setModel(Board<Square> board) {
    this.board = requireNonNull(board, "board is null");
  }

  private void updateBoard() {
    List<Position> updatedPositions = board.updateToNextGeneration();
    List<Pair<Position, ViewElement>> updatedSquares = new ArrayList<>();
    for (Position updatedPosition : updatedPositions) {
      List<ModelElement> squareState = board.getState(updatedPosition);
      Square squareState = board.getStates(updatedPosition);
      ViewElement viewElement = getViewElement(squareState);
      updatedSquares.add(new Pair<>(updatedPosition, viewElement));
    }
@@ -76,25 +78,18 @@ public class Controller {
    ViewElement[][] viewElements = new ViewElement[rowCount][columnCount];
    for (int column = 0; column < columnCount; column++)
      for (int row = 0; row < rowCount; row++)
        viewElements[row][column] = getViewElement(board.getState(new Position(row, column)));
        viewElements[row][column] = getViewElement(board.getStates(new Position(row, column)));
    grid.repaint(viewElements);
    updateGenerationLabel(board.stepNumber());
  }

  private ViewElement getViewElement(List<ModelElement> squareState) {
    if(squareState.contains(ModelElement.FIREFIGHTER)){
      return ViewElement.FIREFIGHTER;
    }
    if (squareState.contains(ModelElement.FIRE)){
      return ViewElement.FIRE;
    }
    return ViewElement.EMPTY;
  private ViewElement getViewElement(Square square) {
    return new ViewElement(square.getViewColor());
  }

  private void initializeTimeline() {
    Duration duration = new Duration(Controller.PERIOD_IN_MILLISECONDS);
    EventHandler<ActionEvent> eventHandler =
            event -> updateBoard();
    EventHandler<ActionEvent> eventHandler = event -> updateBoard();
    KeyFrame keyFrame = new KeyFrame(duration, eventHandler);
    timeline = new Timeline(keyFrame);
    timeline.setCycleCount(Animation.INDEFINITE);
@@ -124,9 +119,9 @@ public class Controller {
  }

  public void initialize(int squareWidth, int squareHeight, int columnCount,
                                int rowCount, int initialFireCount, int initialFirefighterCount) {
      int rowCount, int initialFireCount, int initialFirefighterCount, int initialcloudCount, int initialmountaincount) {
    grid.setDimensions(columnCount, rowCount, squareWidth, squareHeight);
    this.setModel(new FirefighterBoard(columnCount, rowCount, initialFireCount, initialFirefighterCount));
    this.setModel(new FireFighterScenario(columnCount, rowCount, initialFireCount, initialFirefighterCount, initialcloudCount, initialmountaincount));
    repaintGrid();
  }

+172 −0
Original line number Diff line number Diff line
package model;

import java.util.ArrayList;
import java.util.List;
import java.util.Objects;

import javafx.scene.paint.Color;
import util.Direction;
import util.Position;
import util.PositionUtil;

public class AirTanker implements Entity{
    private final Color viewColor = Color.GOLD;
    private Direction direction; // Direction in which the AirTanker moves
    private int age;
    private Position position;
    private int priority = 3;

    public AirTanker(Position position, Board<Square> b) {
        this.age = 0;
        this.position = position;
        determineDirection(b);
        extinguish(position,b);
    }

    @Override
    public int getPriority() {
        return this.priority;
    }

    private void determineDirection(Board<Square> b) {
        int rowCount = b.rowCount();
        int columnCount = b.columnCount();

        if (position.x() == 0) {
            direction = Direction.EAST; // Move east if on left edge
        } else if (position.x() == columnCount - 1) {
            direction = Direction.WEST; // Move west if on right edge
        } else if (position.y() == 0) {
            direction = Direction.SOUTH; // Move south if on top edge
        } else if (position.y() == rowCount - 1) {
            direction = Direction.NORTH; // Move north if on bottom edge
        } else {
            System.out.println("not on a edge");
            // Not on an edge; default to moving east or choose a random direction
            direction = Direction.EAST;
        }
    }

    @Override
    public List<Position> nextTurn(Board<Square> b) {
        
        List<Position> positions = new ArrayList<>();
        // Move in the determined direction
        Position nextPos = getNextPosition(position, direction, b);
        
        if (nextPos == null || !b.doesPositionExist(nextPos)) {
            // Reached the edge; remove AirTanker from the board
            System.out.println("end of airtanker mission");
            b.clearCaseFrom(this, position);
            positions.add(position);
            return positions;
        } else {
            // Extinguish fires within a 3-square radius

            positions.addAll(extinguish(position, b));
            // Move to the next position
            b.clearCaseFrom(this, position);
            positions.add(new Position(position.x(), position.y())); // Old position
            this.position = nextPos;
            b.addEntityAtSquare(this, nextPos);
            positions.add(nextPos); // New position


            // Increment age if needed
            this.age++;

            return positions;
        }
    }
    protected List<Position> extinguish(Position position, Board<Square> b){
        List<Position> positions = new ArrayList<Position>();
        List<Position> positionsInRange = PositionUtil.getPositionsInRadius(position, 3, b);
        for (Position p : positionsInRange) {
            if (b.doesSquareContainEntity(p, Fire.class)) {
                b.getStates(p).getEntities().removeIf(e -> e instanceof Fire);
                positions.add(p); // Add position where fire was extinguished
            }
        }
        return positions;
    }
    private Position getNextPosition(Position currentPosition, Direction direction, Board<Square> b) {
        int x = currentPosition.x();
        int y = currentPosition.y();

        switch (direction) {
            case NORTH:
                y -= 1;
                break;
            case SOUTH:
                y += 1;
                break;
            case EAST:
                x += 1;
                break;
            case WEST:
                x -= 1;
                break;
            default:
                break; // Only handling cardinal directions
        }
        Position newPos = new Position(x, y);
        System.out.println("trying to move to : " + newPos.toString());
        if (b.doesPositionExist(newPos)) {
            return newPos;
        } else {
            return null; // Reached the edge
        }
    }

    public Direction getDirection(){
        return this.direction;
    }

        @Override
    public void setPosition(Position p) {
        this.position = p;
    }

    @Override
    public Position getPosition() {
        return this.position;
    }

    @Override
    public Color getViewColor() {
        return this.viewColor;
    }

    @Override
    public int getAge() {
        return this.age;
    }

    @Override
    public void incrementAge() {
        this.age++;
    }

    @Override
    public void setAge(int age) {
        this.age = age;
    }



    @Override
    public boolean equals(Object obj) {
        if (this == obj) return true; // Check if same object
        if (obj == null || getClass() != obj.getClass()) return false; // Check for null and class match
        AirTanker airTanker = (AirTanker) obj; // Cast to Fire
        return age == airTanker.age && position.equals(airTanker.position); // Compare age and position
    }
    
    
    @Override
    public int hashCode() {
        return Objects.hash(position, age);
    }


}
Original line number Diff line number Diff line
package model;

import util.Position;

import java.util.List;

import util.Position;

/**
 * This interface represents a generic board for modeling various state-based systems.
 * This interface represents a generic board for modeling various state-based
 * systems.
 *
 * @param <S> The type of state represented on the board.
 */
@@ -17,7 +18,7 @@ public interface Board<S> {
   * @param position The position on the board for which to retrieve the state.
   * @return The state at the specified position.
   */
  S getState(Position position);
  S getStates(Position position);

  /**
   * Set the state of a specific position on the board to the specified state.
@@ -25,7 +26,7 @@ public interface Board<S> {
   * @param state    The state to set for the given position.
   * @param position The position on the board for which to set the state.
   */
  void setState(S state, Position position);
  void setSquare(S square);

  /**
   * Get the number of rows in the board.
@@ -61,5 +62,27 @@ public interface Board<S> {
   * @return The current step number or generation.
   */
  int stepNumber();
}

  public int getStepNumber();

  // Le booléen replaceState permet de forcer le remplacement des cases vides
  public void setSquare(S square, boolean replaceStates);

  public boolean doesPositionExist(Position position);

  public void clearCaseFrom(Entity entity, Position position);

  public Position getNearestEntity(Position fromPos, Class<?> entityType);

  public boolean doesSquareContainEntity(Position squarePos, Class<?> entityType);

  public void addEntityAtSquare(Entity entity, Position position);

  //Return if the position is completely free
  public boolean isPositionEmpty(Position position);

  //Return if the position is available for the specified priority
  public boolean isPositionFree(Position position, int priority);
  
  
}
+105 −0
Original line number Diff line number Diff line
package model;

import java.util.List;
import java.util.Random;

import javafx.scene.paint.Color;
import util.Position;
import util.PositionUtil;

public class Cloud implements Entity{
    private int age;
    private Position position;
    private final Color viewColor = Color.GRAY;
    private final int priority = 2;



    public Cloud(Position position, Board<Square> b){
        this.age = 0;
        this.position = position;

    }

    public Cloud(Position position, Board<Square> b, int age){
        this.age = age;
        this.position = position;

    }

    @Override
    public List<Position> nextTurn(Board<Square> b) {
        List<Position> adjacentPositions = PositionUtil.generateAdjacentPositions(position, b);
        adjacentPositions.removeIf( p -> b.doesSquareContainEntity(p, Cloud.class));
        adjacentPositions.removeIf( p -> b.doesSquareContainEntity(p, Mountain.class));

        // Filtrer pour obtenir uniquement les positions qui ne contiennent pas de pompier
        adjacentPositions.removeIf(p -> b.doesSquareContainEntity(p, FireFighter.class));

        // Choisir une position aléatoire parmi les mouvements possibles
        Position next_position = adjacentPositions.get(new Random().nextInt(adjacentPositions.size()));

        // Si la nouvelle position contient un feu, éteindre le feu
        if (b.getStates(next_position).getEntities().stream().anyMatch(element -> element instanceof Fire) ){
            extinguish(next_position, b);
        }
        
        Position old_position = this.position;
        this.position = next_position;
        b.addEntityAtSquare(this, next_position);
        b.clearCaseFrom(this, old_position);

        return List.of(old_position, this.position);
    }


    private Position extinguish(Position p, Board<Square> b) {
        b.getStates(p).getEntities().removeIf(element -> element instanceof Fire);
            List<Entity> entities = b.getStates(p).getEntities();
            for (Entity e : entities) {
                if (e instanceof EmptySquare) {
                    e.setAge(b.stepNumber() + 1);
                }
            }

        return p;
    }

    @Override
    public Position getPosition() {
        return this.position;
    }

    @Override
    public void setPosition(Position p) {
        this.position = p;
    }

    @Override
    public int getAge() {
        return age;
    }

    @Override
    public void setAge(int age) {
        this.age =age;
    }

    @Override
    public void incrementAge() {
        this.age += 1;

    }

    @Override
    public Color getViewColor() {
        return this.viewColor;
    }

    @Override
    public int getPriority(){ 
        return this.priority;
    }


}
+64 −0
Original line number Diff line number Diff line
package model;

import java.util.ArrayList;
import java.util.List;

import javafx.scene.paint.Color;
import util.Position;

public class EmptySquare implements Entity {

    private Position position;
    private final Color viewColor = Color.WHITE;
    private int age;
    private final int priotity = -1;

    public EmptySquare(Position p) {
        this.position = p;
        this.age = -999;
    }

    public EmptySquare(Position p, int age) {
        this.position = p;
        this.age = age;
    }

    @Override
    public List<Position> nextTurn(Board<Square> board) {
        return new ArrayList<Position>();
    }

    @Override
    public Position getPosition() {
        return position;
    }

    @Override
    public void setPosition(Position p) {
        this.position = p;
    }

    public Color getViewColor() {
        return this.viewColor;
    }

    @Override
    public int getAge() {
        return this.age;
    }

    @Override
    public void incrementAge() {
        age = age + 1;
    }

    @Override
    public void setAge(int age) {
        this.age = age;
    }

    @Override
    public int getPriority(){
        return this.priotity;
    }
}
+24 −0
Original line number Diff line number Diff line
package model;

import java.util.List;

import javafx.scene.paint.Color;
import util.Position;


public interface Entity {
        /**
     * Exécute un tour de jeu, en vérifiant les cases adjacentes pour des instances de Fire.
     *
     * @param b Le plateau de jeu contenant des entités.
     * @return Une liste de positions affectées durant le tour (que la vue doit mettre à jour).
     */
    public List<Position> nextTurn(Board<Square> board);
    public Position getPosition();
    public void setPosition(Position p);
    public int getAge();
    public void setAge(int age);
    public void incrementAge();
    public Color getViewColor();
    public int getPriority();
}
+15 −0
Original line number Diff line number Diff line
package model;

import util.Matrix;
import util.Position;

public abstract class EntityScenario implements Scenario{
    public void initScenario(Matrix<Square> matrix){
        for(int x = 0; x < matrix.getRows(); x++){
            for(int y = 0; y < matrix.getColumns(); y++){
                Square s = new Square(new Position(x, y), new EmptySquare(new Position(x,y)));
                matrix.set(x,y, s);
            }
        }
    }
}
+120 −0
Original line number Diff line number Diff line
package model;

import java.util.ArrayList;
import java.util.List;
import java.util.Objects;

import javafx.scene.paint.Color;
import util.Position;
import util.PositionUtil;


public class Fire implements Entity {
    private Position position;
    private final Color viewColor = Color.RED;
    private int age;
    private final int priority = 1;

    public Fire(Position position) {
        this.position = position;
        this.age = 0;
    }

    public Fire(Position position, int age) {
        this.position = position;
        this.age = age;
    }

    @Override
    public List<Position> nextTurn(Board<Square> board) {
        List<Position> newFirePositions = new ArrayList<>();
        if(board.getStepNumber() <= 1){
            return newFirePositions;
        }
        // Fire propagates every 2 turns
        if (age % 2 != 0) {
            return newFirePositions; // No propagation this turn
        }

        // Generate adjacent positions
        List<Position> adjacentPositions = PositionUtil.generateAdjacentPositions(position, board);
        
        for (Position p : adjacentPositions) {
            // Skip if position does not exist
            if (!board.doesPositionExist(p)) {
                continue;
            }

            // Skip if the position contains a Mountain
            if (board.doesSquareContainEntity(p, Mountain.class)) {
                continue;
            }

            // Skip if the position already contains a Fire
            if (board.doesSquareContainEntity(p, Fire.class)) {
                continue;
            }

            // Skip if the position contains a Cloud (if clouds prevent fire spread)
            if (board.doesSquareContainEntity(p, Cloud.class)) {
                continue;
            }

            // Add new Fire to the board
            board.addEntityAtSquare(new Fire(p), p);
            newFirePositions.add(p); // Keep track of new fires for updates
        }

        return newFirePositions;
    }

    @Override
    public void setPosition(Position p) {
        this.position = p;
    }

    @Override
    public Position getPosition() {
        return this.position;
    }

    @Override
    public Color getViewColor() {
        return this.viewColor;
    }

    @Override
    public int getAge() {
        return this.age;
    }

    @Override
    public void incrementAge() {
        this.age++;
    }

    @Override
    public void setAge(int age) {
        this.age = age;
    }

    @Override
    public int getPriority() {
        return this.priority;
    }

    @Override
    public boolean equals(Object obj) {
        if (this == obj) return true; // Check if same object
        if (obj == null || getClass() != obj.getClass()) return false; // Check for null and class match
        Fire fire = (Fire) obj; // Cast to Fire
        return age == fire.age && position.equals(fire.position); // Compare age and position
    }
    
    
    @Override
    public int hashCode() {
        return Objects.hash(position, age);
    }

}
+213 −0
Original line number Diff line number Diff line
package model;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;

import javafx.scene.paint.Color;
import util.Position;
import util.PositionUtil;



public class FireFighter implements Entity {
    private int age;
    private Position position;
    private final Color viewColor = Color.BLUE;
    private final int priority = 1;
    protected List<Position> lastThreePosition;

    public FireFighter(Position position, Board<Square> b) {
        this.position = position;
        this.age = 0;
        this.lastThreePosition = new ArrayList<Position>();
    }

    public FireFighter(Position position, Board<Square> b, int age) {
        this.position = position;
        this.age = age;
        this.lastThreePosition = new ArrayList<Position>();
    }

    public List<Position> nextTurn(Board<Square> b) {
        List<Position> positions = new ArrayList<>();
    
        // Generate adjacent positions, excluding mountains
        List<Position> adjacentPositions = PositionUtil.generateAdjacentPositions(position, b);
        adjacentPositions.removeIf(p -> b.doesSquareContainEntity(p, Mountain.class));
    
        // Check if there is fire in any adjacent positions
        boolean hasFire = adjacentPositions.stream()
                .anyMatch(p -> b.doesSquareContainEntity(p, Fire.class));
    
        boolean isStuck = isStuck();
    
        if (hasFire) {
            // Extinguish fires in adjacent positions
            positions.addAll(extinguish(adjacentPositions, b));
            if (isStuck) {
                // If stuck, attempt to move and then extinguish fires
                positions.addAll(moveAndExtinguish(b));
            }
        } else {
            // No fire adjacent; move and attempt to extinguish fires
            positions.addAll(moveAndExtinguish(b));
        }
    
        // Update last three positions
        updateLastPositions();
    
        return positions;
    }
    
    protected boolean isStuck() {
        if (lastThreePosition.size() < 3) {
            return false;
        }
        Position first = lastThreePosition.get(lastThreePosition.size() - 1);
        return lastThreePosition.stream().allMatch(pos -> pos.equals(first));
    }
    
    private void updateLastPositions() {
        if (lastThreePosition.size() >= 3) {
            lastThreePosition.remove(0);
        }
        lastThreePosition.add(this.position);
    }
    

    protected List<Position> extinguish(List<Position> adjacentPositions, Board<Square> b) {
        List<Position> extinguishedPositions = new ArrayList<>();
        for (Position p : adjacentPositions) {
            if (b.doesSquareContainEntity(p, Fire.class)) {
                b.getStates(p).getEntities().removeIf(element -> element instanceof Fire);
                // Update age for EmptyEntity if needed
                b.getStates(p).getEntities().forEach(e -> {
                    if (e instanceof EmptySquare) {
                        e.setAge(b.stepNumber() + 1);
                    }
                });
                extinguishedPositions.add(p); // Add position where fire was extinguished
            }
        }
        return extinguishedPositions;
    }
    

    protected List<Position> moveAndExtinguish(Board<Square> b) {
        List<Position> positions = new ArrayList<>();
    
        // Find the nearest fire
        Position nearestFirePos = b.getNearestEntity(position, Fire.class);
        if (nearestFirePos != null) {
            // Get the next position towards the fire
            Position nextPos = getNextPositionTowards(position, nearestFirePos, b);
            if (nextPos != null && !nextPos.equals(position)) {
                // Move the firefighter
                b.clearCaseFrom(this, position); // Clear old position
                positions.add(new Position(position.x(), position.y())); // Add old position
                this.position = nextPos;
                b.addEntityAtSquare(this, nextPos); // Add to new position
                positions.add(nextPos); // Add new position
    
                // After moving, attempt to extinguish fires adjacent to new position
                List<Position> newAdjacentPositions = PositionUtil.generateAdjacentPositions(nextPos, b);
                newAdjacentPositions.removeIf(p -> b.doesSquareContainEntity(p, Mountain.class));
                positions.addAll(extinguish(newAdjacentPositions, b));
            }
        }
        return positions;
    }
    
    protected Position getNextPositionTowards(Position currentPos, Position targetPos, Board<Square> b) {
        // Generate adjacent positions
        List<Position> possibleMoves = PositionUtil.generateAllAdjacentPositions(currentPos, b);
    
        // Filter out positions that are not empty or contain obstacles
        possibleMoves.removeIf(p -> !b.isPositionEmpty(p) || b.doesSquareContainEntity(p, Mountain.class));
    
        // If no possible moves, return null
        if (possibleMoves.isEmpty()) {
            return null;
        }
    
        // Calculate the current distance to the target
        int currentDistance = PositionUtil.getManhattanDistance(currentPos, targetPos);
    
        // Initialize variables to find the best moves
        int minDistance = Integer.MAX_VALUE;
        List<Position> bestMoves = new ArrayList<>();
    
        for (Position move : possibleMoves) {
            int distance = PositionUtil.getManhattanDistance(move, targetPos);
    
            // Skip positions occupied by other firefighters
            if (b.doesSquareContainEntity(move, FireFighter.class)) {
                continue;
            }
    
            // Find positions that minimize the distance
            if (distance < minDistance) {
                minDistance = distance;
                bestMoves.clear();
                bestMoves.add(move);
            } else if (distance == minDistance) {
                bestMoves.add(move);
            }
        }
    
        // If no better move is found, consider moves that maintain the same distance
        if (bestMoves.isEmpty()) {
            minDistance = currentDistance;
            for (Position move : possibleMoves) {
                int distance = PositionUtil.getManhattanDistance(move, targetPos);
                if (distance == minDistance) {
                    bestMoves.add(move);
                }
            }
        }
    
        // If still no move is found, stay in the current position
        if (bestMoves.isEmpty()) {
            return currentPos;
        }
    
        // Select a move from the best moves (e.g., randomly or based on additional criteria)
        Random r = new Random();
        
        Position nextMove = bestMoves.get(r.nextInt(bestMoves.size()));
    
        return nextMove;
    }
    

    @Override
    public void setPosition(Position p) {
        this.position = p;
    }

    @Override
    public Position getPosition() {
        return this.position;
    }

    public Color getViewColor() {
        return this.viewColor;
    }

    @Override
    public int getAge() {
        return this.age;
    }

    @Override
    public void incrementAge() {
        this.age = age + 1;
    }

    @Override
    public void setAge(int age) {
        this.age = age;
    }
    public int getPriority(){ return this.priority;}

}
Original line number Diff line number Diff line
package model;

import java.util.ArrayList;
import java.util.Collections;
import java.util.Iterator;
import java.util.List;
import java.util.Random;

import util.Matrix;
import util.Position;
import util.PositionUtil;

public class FireFighterScenario extends EntityScenario implements Board<Square> {

  private Matrix<Square> matrix;
  private int step;

  private int initialFireCount;
  private int initialFireFightersCount;
  private int intialCloudCount;
  private int initialMoutainCount;

  public FireFighterScenario(int columns, int rows, int initialFireCount, int initialFireFightersCount, int initialCloudCount, int initialMoutainCount) {
    this.matrix = new Matrix<Square>(columns, rows);
    this.initialFireCount = initialFireCount;
    this.initialFireFightersCount = initialFireFightersCount;
    this.intialCloudCount = initialCloudCount;
    this.initialMoutainCount = initialMoutainCount;
    initScenario(matrix);
    placeInitialActors(initialFireCount, initialFireFightersCount, initialCloudCount, initialMoutainCount);
    this.step = 0;
  }

  private void placeInitialActors(int initialFireCount, int initialFireFightersCount, int initialCloudCount, int initialMoutainCount) {
    int fireCount = 0;
    int fireFighterCount = 0;
    int cloudCount = 0;
    int moutainCount = 0;
    int chance = 5; // Chance initiale en pourcentage
    Random random = new Random();
    List<Position> positions = new ArrayList<>();
    for (int x = 0; x < matrix.getRows(); x++) {
      for (int y = 0; y < matrix.getColumns(); y++) {
        positions.add(new Position(x, y));
      }
    }
    //setSquare(new Square(new Position(0,0), new MotorizedFireFighter(new Position(0,0), this)));
    while (fireCount < initialFireCount || fireFighterCount < initialFireFightersCount || cloudCount < intialCloudCount) {
      Collections.shuffle(positions); // Mélange les positions pour un parcours aléatoire

      for (Position pos : positions) {
        if (getStates(pos).isEmpty()) {
          if (fireCount < initialFireCount && random.nextInt(100) < chance) {
            setSquare(new Square(pos, new Fire(pos, 0)));
            fireCount++;
            if (fireCount == initialFireCount && fireFighterCount == initialFireFightersCount && cloudCount == initialCloudCount  && moutainCount == initialMoutainCount) {
              return;
            }
            continue;
          }

          if (fireFighterCount < initialFireFightersCount && random.nextInt(100) < chance) {
            setSquare(new Square(pos, new FireFighter(pos, this, 1)));
            fireFighterCount++;
            if (fireCount == initialFireCount && fireFighterCount == initialFireFightersCount && cloudCount == initialCloudCount  && moutainCount == initialMoutainCount) {
              return;
            }
          }

          if (cloudCount < intialCloudCount && random.nextInt(100) < chance) {
            setSquare(new Square(pos, new Cloud(pos, this, 1)));
            cloudCount++;
            if (fireCount == initialFireCount && fireFighterCount == initialFireFightersCount && cloudCount == initialCloudCount  && moutainCount == initialMoutainCount) {
              return;
            }
          }

          if (moutainCount < initialMoutainCount && random.nextInt(100) < chance) {
            setSquare(new Square(pos, new Mountain(pos, 1)));
            moutainCount++;
            if (fireCount == initialFireCount && fireFighterCount == initialFireFightersCount && cloudCount == initialCloudCount && moutainCount == initialMoutainCount) {
              return;
            }
          }
        }
      }

      // Augmente la chance de placement après chaque parcours complet
      chance = Math.min(chance + 5, 100); // Ne dépasse pas 100%
    }
  }

  public Square getStates(Position position) {
    if (position.x() > matrix.size() || position.y() > matrix.size()) {
      throw new IllegalArgumentException(
          "The position x:" + position.x() + " y:" + position.y() + " is out of the board.");
    }
    return matrix.get(position.x(), position.y());
  }

  public void setSquare(Square square) {
    Position position = square.getPosition();
    if (!(getStates(position).isEmpty())) {
      return;
    }
    if (doesPositionExist(position)) {
      matrix.set(position.x(), position.y(), square);
    }
  }

  public void setSquare(Square square, boolean replaceStates) {
    Position position = square.getPosition();
    if (!(getStates(position).isEmpty()) && !replaceStates) {
      return;
    }
    matrix.set(position.x(), position.y(), square);
  }

  public void addEntityAtSquare(Entity entity, Position position) {
    if (doesPositionExist(position)) {
      matrix.get(position.x(), position.y()).addEntity(entity);
    }
  }


  public int rowCount() {
    return matrix.getRows();
  }

  public int columnCount() {
    return matrix.getColumns();
  }

  @Override
  public void clearCaseFrom(Entity entity, Position position) {
    matrix.get(position.x(), position.y()).getEntities().removeIf(element -> element.equals(entity));
  }

  public List<Position> updateToNextGeneration() {
    ArrayList<Position> changedPositions = new ArrayList<>();
    Iterator<Square> iterator = matrix.iterator();

    while (iterator.hasNext()) {
        Square s = iterator.next();
        if (s.isEmpty())
            continue;
        if (s.getMaxAge() == 0) {
            s.incrementAllAges();
            continue;
        }
        if (s.getMaxAge() == step + 1) {
            continue;
        }
        List<Entity> entities = new ArrayList<>(s.getEntities());
        for (Entity e : entities) {
            if(e.getAge() >= stepNumber()-1){
              continue;
            }
            e.incrementAge();
            changedPositions.addAll(e.nextTurn(this));
        }
    }

    // Increment the step counter
    this.step = this.step + 1;

    // Check if it's time to spawn an AirTanker
    if (this.step % 8 == 0) {
        // Spawn an AirTanker at a random edge position
        spawnAirTanker(changedPositions);
    }

    return changedPositions;
}

// Helper method to spawn an AirTanker
private void spawnAirTanker(List<Position> changedPositions) {
  System.out.println("Spawning AirTanker");
  Random rand = new Random();
  int edge = rand.nextInt(4); // 0: top, 1: bottom, 2: left, 3: right
  Position position = null;

  if (edge == 0) { // Top edge (x == 0)
      int y = rand.nextInt(columnCount()-1);
      position = new Position(0, y);
  } else if (edge == 1) { // Bottom edge (x == rowCount() - 1)
      int y = rand.nextInt(columnCount());
      position = new Position(rowCount() - 1, y);
  } else if (edge == 2) { // Left edge (y == 0)
      int x = rand.nextInt(rowCount()-1);
      position = new Position(x, 0);
  } else if (edge == 3) { // Right edge (y == columnCount() - 1)
      int x = rand.nextInt(rowCount()-1);
      position = new Position(x, columnCount() -1);
  } else {
      // This else block is technically not necessary because edge will always be between 0 and 3
      throw new IllegalStateException("Unexpected edge value: " + edge);
  }

  System.out.println("Position: " + position.toString());
  // Create a new AirTanker
  AirTanker airTanker = new AirTanker(position, this);
  System.out.println(" direction : " + airTanker.getDirection());
  // Add the AirTanker to the board
  addEntityAtSquare(airTanker, position);

  // Record the changed position
  changedPositions.add(position);
}



  public Position getNearestEntity(Position fromPos, Class<?> entityType) {
    int rows = matrix.getRows();
    int cols = matrix.getColumns();
    Position nearestPosition = fromPos;

    // Définir la distance maximale possible
    int maxDistance = rows + cols;
    // Parcourir les distances croissantes à partir de 1
    for (int distance = 1; distance < maxDistance; distance++) {
      List<Position> positionsAtDistance = PositionUtil.getPositionsAtManhattanDistance(fromPos, distance, rows, cols);

      for (Position currentPos : positionsAtDistance) {
        Square currentSquare = matrix.get(currentPos.x(), currentPos.y());
        for (Entity currentEntity : currentSquare.getEntities()) {
          if (entityType.isInstance(currentEntity)) {
            // Dès qu'une entité est trouvée à cette distance, elle est la plus proche
            // possible
            return currentPos;
          }
        }
      }
    }

    return nearestPosition; // Retourne null si aucune entité n'est trouvée
  }

  public void reset() {
    step = 0;
    matrix.clear();
    initScenario(matrix);
    placeInitialActors(initialFireCount, initialFireFightersCount, intialCloudCount, initialMoutainCount);
  }

  public int stepNumber() {
    return this.step;
  }

  @Override
  public boolean doesPositionExist(Position position) {
    return matrix.validateIndex(position);
  }

  @Override
  public int getStepNumber() {
    return step;
  }

  @Override
  public boolean doesSquareContainEntity(Position squarePos, Class<?> entityType) {
    return getStates(squarePos).getEntities().stream().anyMatch(entityType::isInstance);
  }

  @Override
  public boolean isPositionEmpty(Position position) {
    return getStates(position).isEmpty();
  }

  @Override
  public boolean isPositionFree(Position position, int priority) {
    List<Entity> entities = matrix.get(position.x(), position.y()).getEntities();
    for(Entity e : entities){
      if(e.getPriority() == priority){
        return false;
      }
    }
    return true;
  }
}
+0 −147
Original line number Diff line number Diff line
package model;

import util.Position;

import java.util.*;


public class FirefighterBoard implements Board<List<ModelElement>> {
  private final int columnCount;
  private final int rowCount;
  private final int initialFireCount;
  private final int initialFirefighterCount;
  private final TargetStrategy targetStrategy = new TargetStrategy();
  private List<Position> firefighterPositions;
  private Set<Position> firePositions;
  private Map<Position, List<Position>> neighbors = new HashMap();
  private final Position[][] positions;
  private int step = 0;
  private final Random randomGenerator = new Random();

  public FirefighterBoard(int columnCount, int rowCount, int initialFireCount, int initialFirefighterCount) {
    this.columnCount = columnCount;
    this.rowCount = rowCount;
    this.positions = new Position[rowCount][columnCount];
    for (int column = 0; column < columnCount; column++)
      for (int row = 0; row < rowCount; row++)
        positions[row][column] = new Position(row, column);
    for (int column = 0; column < columnCount; column++)
      for (int row = 0; row < rowCount; row++) {
        List<Position> list = new ArrayList<>();
        if (row > 0) list.add(positions[row - 1][column]);
        if (column > 0) list.add(positions[row][column - 1]);
        if (row < rowCount - 1) list.add(positions[row + 1][column]);
        if (column < columnCount - 1) list.add(positions[row][column + 1]);
        neighbors.put(positions[row][column], list);
      }
    this.initialFireCount = initialFireCount;
    this.initialFirefighterCount = initialFirefighterCount;
    initializeElements();
  }

  public void initializeElements() {
    firefighterPositions = new ArrayList<>();
    firePositions = new HashSet<>();
    for (int index = 0; index < initialFireCount; index++)
      firePositions.add(randomPosition());
    for (int index = 0; index < initialFirefighterCount; index++)
      firefighterPositions.add(randomPosition());
  }

  private Position randomPosition() {
    return new Position(randomGenerator.nextInt(rowCount), randomGenerator.nextInt(columnCount));
  }

  @Override
  public List<ModelElement> getState(Position position) {
    List<ModelElement> result = new ArrayList<>();
    for (Position firefighterPosition : firefighterPositions)
      if (firefighterPosition.equals(position))
        result.add(ModelElement.FIREFIGHTER);
    if (firePositions.contains(position))
      result.add(ModelElement.FIRE);
    return result;
  }

  @Override
  public int rowCount() {
    return rowCount;
  }

  @Override
  public int columnCount() {
    return columnCount;
  }

  public List<Position> updateToNextGeneration() {
    List<Position> modifiedPositions = updateFirefighters();
    modifiedPositions.addAll(updateFires());
    step++;
    return modifiedPositions;
  }

  private List<Position> updateFires() {
    List<Position> modifiedPositions = new ArrayList<>();
    if (step % 2 == 0) {
      List<Position> newFirePositions = new ArrayList<>();
      for (Position fire : firePositions) {
        newFirePositions.addAll(neighbors.get(fire));
      }
      firePositions.addAll(newFirePositions);
      modifiedPositions.addAll(newFirePositions);
    }
    return modifiedPositions;

  }

  @Override
  public int stepNumber() {
    return step;
  }

  private List<Position> updateFirefighters() {
    List<Position> modifiedPosition = new ArrayList<>();
    List<Position> firefighterNewPositions = new ArrayList<>();
    for (Position firefighterPosition : firefighterPositions) {
      Position newFirefighterPosition =
              targetStrategy.neighborClosestToFire(firefighterPosition,
                      firePositions, neighbors);
      firefighterNewPositions.add(newFirefighterPosition);
      extinguish(newFirefighterPosition);
      modifiedPosition.add(firefighterPosition);
      modifiedPosition.add(newFirefighterPosition);
      List<Position> neighborFirePositions = neighbors.get(newFirefighterPosition).stream()
              .filter(firePositions::contains).toList();
      for (Position firePosition : neighborFirePositions)
        extinguish(firePosition);
      modifiedPosition.addAll(neighborFirePositions);
    }
    firefighterPositions = firefighterNewPositions;
    return modifiedPosition;
  }

  @Override
  public void reset() {
    step = 0;
    initializeElements();
  }

  private void extinguish(Position position) {
    firePositions.remove(position);
  }


  @Override
  public void setState(List<ModelElement> state, Position position) {
    firePositions.remove(position);
    for (; ; ) {
      if (!firefighterPositions.remove(position)) break;
    }
    for (ModelElement element : state) {
      switch (element) {
        case FIRE -> firePositions.add(position);
        case FIREFIGHTER -> firefighterPositions.add(position);
      }
    }
  }
}
 No newline at end of file
Original line number Diff line number Diff line
package model;

import java.util.ArrayList;
import java.util.List;

import javafx.scene.paint.Color;
import util.Position;
import util.PositionUtil;

public class MotorizedFireFighter extends FireFighter {
    private final Color viewColor = Color.CYAN;

    public MotorizedFireFighter(Position position, Board<Square> b) {
        super(position, b);
    }

    @Override
    public List<Position> nextTurn(Board<Square> b) {
        List<Position> positions = new ArrayList<>();

        // Generate adjacent positions excluding mountains
        List<Position> adjacentPositions = PositionUtil.generateAdjacentPositions(getPosition(), b);
        adjacentPositions.removeIf(p -> b.doesSquareContainEntity(p, Mountain.class));

        // Check if there is fire in any adjacent positions
        boolean hasFire = adjacentPositions.stream()
                .anyMatch(p -> b.doesSquareContainEntity(p, Fire.class));

        boolean isStuck = isStuck();

        if (hasFire) {
            // Extinguish fires in adjacent positions
            positions.addAll(extinguish(adjacentPositions, b));

            if (isStuck) {
                // If stuck, attempt to move and extinguish after moving
                positions.addAll(moveAndExtinguish(b));
            }
        } else {
            // No fire adjacent; move and attempt to extinguish fires
            positions.addAll(moveAndExtinguish(b));
        }

        // Update last positions for stuck detection
        updateLastPositions();

        return positions;
    }

    @Override
    protected List<Position> moveAndExtinguish(Board<Square> b) {
        List<Position> positions = new ArrayList<>();

        // Find the nearest fire
        Position nearestFirePos = b.getNearestEntity(getPosition(), Fire.class);
        if (nearestFirePos != null) {
            // Get the next position after moving up to two steps towards the fire
            Position nextPos = getNextPositionTowards(getPosition(), nearestFirePos, b, 2);

            if (nextPos != null && !nextPos.equals(getPosition())) {
                // Move the firefighter
                b.clearCaseFrom(this, getPosition()); // Clear old position
                positions.add(new Position(getPosition().x(), getPosition().y())); // Add old position
                setPosition(nextPos);
                b.addEntityAtSquare(this, nextPos); // Add to new position
                positions.add(nextPos); // Add new position

                // After moving, attempt to extinguish fires adjacent to new position
                List<Position> newAdjacentPositions = PositionUtil.generateAdjacentPositions(nextPos, b);
                newAdjacentPositions.removeIf(p -> b.doesSquareContainEntity(p, Mountain.class));
                positions.addAll(extinguish(newAdjacentPositions, b));
            }
        }

        return positions;
    }

    // Overloaded method to handle multiple steps
    protected Position getNextPositionTowards(Position currentPos, Position targetPos, Board<Square> b, int steps) {
        Position nextPos = currentPos;

        for (int i = 0; i < steps; i++) {
            Position stepPos = super.getNextPositionTowards(nextPos, targetPos, b);

            if (stepPos == null || stepPos.equals(nextPos)) {
                // Can't move further
                break;
            }

            nextPos = stepPos;
        }

        return nextPos;
    }

    // Override to ensure correct color
    @Override
    public Color getViewColor() {
        return this.viewColor;
    }

    // Ensure the last positions are updated correctly
    protected void updateLastPositions() {
        if (lastThreePosition.size() >= 3) {
            lastThreePosition.remove(0);
        }
        lastThreePosition.add(this.getPosition());
    }

}
 No newline at end of file
+65 −0
Original line number Diff line number Diff line
package model;

import java.util.List;

import javafx.scene.paint.Color;
import util.Position;

public class Mountain implements Entity{
    private final int priority = 0;
    Position position;
    private int age;
    private final Color viewColor = Color.CHOCOLATE;

    public Mountain(Position p ){
        this.position = p;
    }


    public Mountain(Position p ,  int age){
        this.position = p;
        this.age = age;
    }

    @Override
    public List<Position> nextTurn(Board<Square> board) {
        List<Entity> states = board.getStates(position).getEntities();
        return List.of();
    }

    @Override
    public Position getPosition() {
        return this.position;
    }

    @Override
    public void setPosition(Position p) {
        this.position = p;

    }

    @Override
    public int getAge() {
        return this.age;
    }

    @Override
    public void setAge(int age) {
        this.age = age;
    }

    @Override
    public void incrementAge() {
        this.age += 1;
    }

    @Override
    public Color getViewColor() {
        return this.viewColor;
    }

    @Override
    public int getPriority() {
        return this.priority;
    }
}
+8 −0
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package model;

import util.Matrix;

public interface Scenario {
    public void initScenario(Matrix<Square> matrix);

}
 No newline at end of file
+93 −0
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package model;

import java.util.ArrayList;
import java.util.List;

import javafx.scene.paint.Color;
import util.Position;

public class Square {
    private List<Entity> entities;
    private Position position;
    public Square(Position position){
        this.entities = new ArrayList<Entity>();
        this.position = position;
    }
    public Square(Position position, Entity entity){
        this.entities = new ArrayList<Entity>();
        this.entities.add(entity);
        this.position = position;
    }

    public List<Entity> getEntities(){
        return this.entities;
    }

    public Position getPosition(){
        return this.position;
    }

    public void addEntity(Entity entity){
        entities.add(entity);
    }

    public void removeEntity(Entity entity){
        entities.remove(entity);
    }

    public void setEntities(List<Entity> entities){
        this.entities = entities;
    }

    public boolean isEmpty(){
        return entities.isEmpty() ||(entities.size() == 1 && entities.get(0) instanceof EmptySquare);
    }

    public int getMinimalAge(){
        int minimalAge = 0;
        for(Entity e : entities){
            if(e.getAge() < minimalAge){
                minimalAge = e.getAge();
            }
        }
        return minimalAge;
    }

    public int getMaxAge(){
        int maxAge = 0;
        for(Entity e : entities){
            if(e.getAge() > maxAge){
                maxAge = e.getAge();
            }
        }
        return maxAge;
    }

    public void incrementAllAges(){
        for(Entity e : entities){
            e.incrementAge();
        }
    }

    public Color getViewColor() {
        if (entities.isEmpty()) {
            return Color.WHITE;
        } else {
            int maxPriority = -1; // Assuming priorities are non-negative
            Color c = Color.WHITE;
            
            // Iterate over entities to find the one with the highest priority
            for (Entity e : entities) {
                // Check for null entities if necessary
                if (e != null && e.getPriority() > maxPriority) {
                    maxPriority = e.getPriority();
                    c = e.getViewColor();
                }
            }
            return c;
        }
    }
    
    
    
}
Original line number Diff line number Diff line
@@ -2,6 +2,7 @@ module firefighter {
  requires javafx.controls;
  requires javafx.fxml;
  requires javafx.graphics;
    requires java.sql;
    opens controller to javafx.fxml;
  exports app;
  opens app to javafx.fxml;
+5 −0
Original line number Diff line number Diff line
package util;

public enum Direction {
    NORTH, EAST, WEST, SOUTH
}
+147 −0
Original line number Diff line number Diff line
package util;


import java.util.ArrayList;
import java.util.Iterator;
import java.util.NoSuchElementException;

import model.Fire;
import model.FireFighter;
import model.Square;

public class Matrix<E> implements Iterable<E> {
    private ArrayList<ArrayList<E>> matrix;
    private final int rows;
    private final int columns;

    public Matrix(int rows, int columns) {
        this.rows = rows;
        this.columns = columns;
        this.matrix = new ArrayList<>(rows);
        
        // Initialiser chaque ligne de la matrice
        for (int i = 0; i < rows; i++) {
            ArrayList<E> row = new ArrayList<>(columns);
            // Initialiser chaque colonne avec des valeurs nulles
            for (int j = 0; j < columns; j++) {
                row.add(null);
            }
            this.matrix.add(row);
        }
    }

    public E get(int x, int y) {
        validateIndex(x, y);
        return matrix.get(x).get(y);
    }

    public E set(int x, int y, E object) {
        validateIndex(x, y);
        return matrix.get(x).set(y, object);
    }

    public void clear() {
        this.matrix = new ArrayList<>(rows);
        // Initialiser chaque ligne de la matrice
        for (int i = 0; i < rows; i++) {
            ArrayList<E> row = new ArrayList<>(columns);
            // Initialiser chaque colonne avec des valeurs nulles
            for (int j = 0; j < columns; j++) {
                row.add(null);
            }
            this.matrix.add(row);
        }
    }

    public int size() {
        return rows * columns;
    }

    public int getColumns(){
        return this.columns;
    }
    public int getRows(){
        return this.rows;
    }

    
    public void displayMatrix() {
        System.out.print("  ");
        for (int j = 0; j < columns; j++) {
            System.out.print("___ ");
        }
        System.out.println();

        for (int i = 0; i < rows; i++) {
            System.out.print("| ");
            for (int j = 0; j < columns; j++) {
                if (matrix.get(i).get(j) != null) {
                    Square s = (Square) matrix.get(i).get(j);
                    if(s.getEntities().stream().anyMatch(p -> p instanceof Fire)){
                        System.out.print(" F | ");
                    }   
                    else if(s.getEntities().stream().anyMatch(p -> p instanceof FireFighter)){
                        System.out.print(" ff | ");
                    }
                    else if(s.getEntities().stream().anyMatch(p -> p instanceof FireFighter)){
                        System.out.print(" A | ");
                    }else{
                        System.out.print("  | ");
                    }
                    
                } else {
                    System.out.print("   | ");
                }
            }
            System.out.println();
            System.out.print("  ");
            for (int j = 0; j < columns; j++) {
                System.out.print("___ ");
            }
            System.out.println();
        }
    }
    

    private void validateIndex(int x, int y) {
        if (x < 0 || x >= rows || y < 0 || y >= columns) {
            throw new IndexOutOfBoundsException("Indices x: "+ x + " y: " + y + " hors limites pour la matrice.");
        }
    }

    public boolean validateIndex(Position position){
        return position.x() >= 0 && position.x() < rows && position.y() >= 0 && position.y() < columns;
    }
    

    

    @Override
    public Iterator<E> iterator() {
        return new MatrixIterator();
    }

    private class MatrixIterator implements Iterator<E> {
        private int row = 0;
        private int col = 0;

        @Override
        public boolean hasNext() {
            return row < rows && col < columns;
        }

        @Override
        public E next() {
            if (!hasNext()) {
                throw new NoSuchElementException();
            }
            E element = matrix.get(row).get(col);
            col++;
            if (col >= columns) {
                col = 0;
                row++;
            }
            return element;
        }
    }
}
Original line number Diff line number Diff line
package util;

public record Position(int row, int column) {
public record Position(int x, int y) {

}
+158 −0
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package util;

import java.util.ArrayList;
import java.util.List;
import java.util.stream.Collectors;
import java.util.stream.Stream;

import model.Board;
import model.Square;

public class PositionUtil {
    /**
     * Calcule et retourne une liste de positions situées à une distance de
     * Manhattan spécifique à partir d'une position donnée.
     * La distance de Manhattan entre deux points (x1, y1) et (x2, y2) est donnée
     * par |x1 - x2| + |y1 - y2|.
     * Cette méthode génère toutes les positions possibles à cette distance dans une
     * grille de taille spécifiée.
     *
     * @param fromPos  la position de départ à partir de laquelle la distance est
     *                 calculée.
     * @param distance la distance de Manhattan à utiliser pour trouver les
     *                 positions.
     * @param rows     le nombre de lignes dans la grille.
     * @param cols     le nombre de colonnes dans la grille.
     * @return une liste de positions à la distance de Manhattan spécifiée de la
     *         position initiale, qui se trouvent également dans les limites de la
     *         grille.
     */
    public static List<Position> getPositionsAtManhattanDistance(Position fromPos, int distance, int rows, int cols) {
        List<Position> positions = new ArrayList<>();
        int x0 = fromPos.x();
        int y0 = fromPos.y();

        // Générer toutes les positions à une distance de Manhattan donnée
        for (int dx = -distance; dx <= distance; dx++) {
            int dy = distance - Math.abs(dx);

            int[] dyOptions = { dy, -dy };
            for (int deltaY : dyOptions) {
                int x = x0 + dx;
                int y = y0 + deltaY;

                // Vérifier si la position est dans les limites de la matrice
                if (x >= 0 && x < rows && y >= 0 && y < cols) {
                    positions.add(new Position(x, y));
                }
            }
        }

        return positions;
    }

    /**
     * Génère une liste de positions adjacentes à une position donnée, en vérifiant
     * si chaque position est valide dans le contexte du jeu.
     *
     * @param position la position de départ pour laquelle générer les positions
     *                 adjacentes.
     * @param board    l'objet représentant le plateau de jeu qui permet de vérifier
     *                 si une position existe.
     * @return une liste des positions adjacentes valides.
     */
    public static List<Position> generateAdjacentPositions(Position position, Board<Square> board) {
        int x = position.x();
        int y = position.y();

        return Stream.of(
                new Position(x, y + 1),
                new Position(x + 1, y),
                new Position(x, y - 1),
                new Position(x - 1, y))
                .filter(p -> board.doesPositionExist(p))
                .collect(Collectors.toList());
    }

    public static List<Position> generateAdjacentPositions(Position position, Board<Square> board, int distance) {
        int x = position.x();
        int y = position.y();

        List<Position> positions = new ArrayList<Position>();
        for(int i = 0; i < 4; i++){

        }
        return positions;
    }


    // Méthode pour générer toutes les positions adjacentes (y compris les
    // diagonales)
    public static List<Position> generateAllAdjacentPositions(Position position, Board<Square> board) {
        int x = position.x();
        int y = position.y();

        List<Position> positions = new ArrayList<>();

        // Liste des 8 déplacements possibles
        int[][] deltas = {
                { 1, 0 }, // x+1, y
                { -1, 0 }, // x-1, y
                { 0, 1 }, // x, y+1
                { 0, -1 }, // x, y-1
                { 1, 1 }, // x+1, y+1
                { -1, -1 }, // x-1, y-1
                { 1, -1 }, // x+1, y-1
                { -1, 1 } // x-1, y+1
        };

        for (int[] delta : deltas) {
            int newX = x + delta[0];
            int newY = y + delta[1];
            Position p = new Position(newX, newY);
            if (board.doesPositionExist(p)) {
                positions.add(p);
            }
        }

        return positions;
    }

    public static int getManhattanDistance(Position p1, Position p2) {
        return Math.abs(p1.x() - p2.x()) + Math.abs(p1.y() - p2.y());
    }

        /**
     * Generates all positions within a specified radius from a center position.
     * It uses Manhattan distance by default.
     *
     * @param center The center position.
     * @param radius The radius (distance) from the center position.
     * @param board  The board to consider boundaries.
     * @return A list of positions within the radius.
     */
    public static List<Position> getPositionsInRadius(Position center, int radius, Board<Square> board) {
        List<Position> positions = new ArrayList<>();

        int startX = center.x() - radius;
        int endX = center.x() + radius;
        int startY = center.y() - radius;
        int endY = center.y() + radius;

        for (int x = startX; x <= endX; x++) {
            for (int y = startY; y <= endY; y++) {
                Position pos = new Position(x, y);
                if (board.doesPositionExist(pos)) {
                    // Calculate Manhattan distance from the center
                    int distance = Math.abs(center.x() - x) + Math.abs(center.y() - y);
                    if (distance <= radius) {
                        positions.add(pos);
                    }
                }
            }
        }

        return positions;
    }

}
 No newline at end of file
Original line number Diff line number Diff line
package model;
package util;

import util.Position;

import java.util.*;
import java.util.Collection;
import java.util.HashMap;
import java.util.HashSet;
import java.util.LinkedList;
import java.util.List;
import java.util.Map;
import java.util.Queue;
import java.util.Set;

public class TargetStrategy {

@@ -12,7 +17,7 @@ public class TargetStrategy {
     * @param targets positions that are targeted.
     * @return the position next to the current position that is on the path to the closest target.
     */
    Position neighborClosestToFire(Position position, Collection<Position> targets,
    public Position neighborClosestToFire(Position position, Collection<Position> targets,
                                   Map<Position,List<Position>>neighbors) {
        Set<Position> seen = new HashSet<Position>();
        HashMap<Position, Position> firstMove = new HashMap<Position, Position>();
Original line number Diff line number Diff line
package view;

import java.util.List;

import javafx.scene.canvas.Canvas;
import javafx.scene.paint.Color;
import javafx.util.Pair;
import util.Position;

import java.util.List;

public class FirefighterGrid extends Canvas implements Grid<ViewElement>{

    private void paintElementAtPosition(ViewElement element, Position position) {
        paintBox(position.row(), position.column(), element.color);
        paintBox(position.x(), position.y(), element.getColor());
    }
    private int boxWidth;
    private int boxHeight;
@@ -27,7 +27,7 @@ public class FirefighterGrid extends Canvas implements Grid<ViewElement>{
    private void clear(List<Pair<Position, ViewElement>> positionedElements) {
        for (Pair<Position, ViewElement> positionElement : positionedElements) {
            Position position = positionElement.getKey();
            clearBox(position.row(), position.column());
            clearBox(position.x(), position.y());
        }
    }

Original line number Diff line number Diff line
@@ -2,10 +2,14 @@ package view;

import javafx.scene.paint.Color;

public enum ViewElement {
  FIREFIGHTER(Color.BLUE), FIRE(Color.RED), EMPTY(Color.WHITE);
  final Color color;
  ViewElement(Color color) {
public class ViewElement {
    private final Color color;

    public ViewElement(Color color) {
        this.color = color;
    }

    public Color getColor() {
        return color;
    }
}
Original line number Diff line number Diff line
<?xml version="1.0" encoding="UTF-8"?>

<?import javafx.scene.control.Button?>
<?import javafx.scene.control.Label?>
<?import javafx.scene.control.Separator?>
<?import javafx.scene.control.ToggleButton?>
<?import javafx.scene.layout.HBox?>
<?import javafx.scene.layout.VBox?>
<?import view.FirefighterGrid?>

<?import javafx.scene.control.ToggleButton?>
<?import javafx.scene.control.Separator?>
<?import javafx.scene.control.Label?>
<HBox styleClass="background" stylesheets="@DarkTheme.css"
      xmlns="http://javafx.com/javafx" xmlns:fx="http://javafx.com/fxml"
      xmlns="http://javafx.com/javafx"
      xmlns:fx="http://javafx.com/fxml"
      fx:controller="controller.Controller">
  <VBox>
    <Separator maxHeight="-Infinity" maxWidth="-Infinity"
               prefHeight="24.0" prefWidth="200.0" />
    <Label maxHeight="-Infinity" maxWidth="-Infinity" alignment="CENTER" prefHeight="24.0" prefWidth="200.0"
    <Label maxHeight="-Infinity" maxWidth="-Infinity"
           alignment="CENTER" prefHeight="24.0" prefWidth="200.0"
           text="Generation number" />
    <Label fx:id="generationNumberLabel" alignment="CENTER" contentDisplay="TEXT_ONLY"
           maxHeight="-Infinity" maxWidth="-Infinity" prefHeight="24.0" prefWidth="200.0"/>
    <Label fx:id="generationNumberLabel"
           alignment="CENTER" contentDisplay="TEXT_ONLY"
           maxHeight="-Infinity" maxWidth="-Infinity"
           prefHeight="24.0" prefWidth="200.0" />
    <Separator maxHeight="-Infinity" maxWidth="-Infinity"
               prefHeight="24.0" prefWidth="200.0" />
    <Button fx:id="restartButton" maxHeight="-Infinity" maxWidth="-Infinity"
            mnemonicParsing="false" onAction="#restartButtonAction" prefHeight="24.0" prefWidth="200.0"
            text="Restart"/>
            mnemonicParsing="false" onAction="#restartButtonAction"
            prefHeight="24.0" prefWidth="200.0" text="Restart" />
    <Button fx:id="oneStepButton" maxHeight="-Infinity" maxWidth="-Infinity"
            mnemonicParsing="false" onAction="#oneStepButtonAction" prefHeight="24.0" prefWidth="200.0"
            text="One step"/>
            mnemonicParsing="false" onAction="#oneStepButtonAction"
            prefHeight="24.0" prefWidth="200.0" text="One step" />
    <ToggleButton fx:id="playToggleButton" maxHeight="-Infinity" maxWidth="-Infinity"
                  mnemonicParsing="false" onAction="#playToggleButtonAction" prefHeight="24.0"
                  prefWidth="200.0" styleClass="button" text="Play"/>
                  mnemonicParsing="false" onAction="#playToggleButtonAction"
                  prefHeight="24.0" prefWidth="200.0"
                  styleClass="button" text="Play" />
    <ToggleButton fx:id="pauseToggleButton" maxHeight="-Infinity" maxWidth="-Infinity"
                  mnemonicParsing="false" onAction="#pauseToggleButtonAction" prefHeight="24.0"
                  prefWidth="200.0" styleClass="button" text="Pause"/>
                  mnemonicParsing="false" onAction="#pauseToggleButtonAction"
                  prefHeight="24.0" prefWidth="200.0"
                  styleClass="button" text="Pause" />
  </VBox>
  <FirefighterGrid fx:id="grid"
                   xmlns="http://javafx.com/javafx"
+0 −39
Original line number Diff line number Diff line
package model;

import org.junit.jupiter.api.Test;
import util.Position;

import java.util.List;

import static org.assertj.core.api.Assertions.*;

public class FirefighterBoardTest {
  @Test
  void testColumnCount(){
    Board<List<ModelElement>> board = new FirefighterBoard(20, 10, 1, 3);
    assertThat(board.columnCount()).isEqualTo(20);
  }
  @Test
  void testRowCount(){
    Board<List<ModelElement>> board = new FirefighterBoard(20, 10, 1, 3);
    assertThat(board.rowCount()).isEqualTo(10);
  }
  @Test
  void testStepNumber(){
    Board<List<ModelElement>> board = new FirefighterBoard(20, 10, 1, 3);
    for(int index = 0; index < 10; index++){
      assertThat(board.stepNumber()).isEqualTo(index);
      board.updateToNextGeneration();
    }
    assertThat(board.stepNumber()).isEqualTo(10);
  }
  @Test
  void testGetState_afterSet(){
    Board<List<ModelElement>> board = new FirefighterBoard(20, 10, 0, 0);
    Position position = new Position(1,2);
    assertThat(board.getState(position)).isEmpty();
    board.setState(List.of(ModelElement.FIRE), position);
    assertThat(board.getState(position)).containsExactly(ModelElement.FIRE);
  }

}
Original line number Diff line number Diff line
package view;

import org.junit.jupiter.api.Test;
import static org.assertj.core.api.Assertions.*;

import static org.assertj.core.api.Assertions.assertThat;
import org.junit.jupiter.api.Test;

public class FirefighterGridTest {
  @Test
  void testColumnCount(){
    Grid<ViewElement> grid = new FirefighterGrid();
    grid.setDimensions(20,10,10,10);
    grid.setDimensions(20,10,5,5);
    assertThat(grid.columnCount()).isEqualTo(20);
  }
  @Test
  void testRowCount(){
    Grid<ViewElement> grid = new FirefighterGrid();
    grid.setDimensions(20,10,10,10);
    grid.setDimensions(20,10,5,5);
    assertThat(grid.rowCount()).isEqualTo(10);
  }
}