/** * Created by Arnaud Labourel on 20/09/2018. */ import tp2.lib.Painter; import java.awt.*; public class Point { public final double x; public final double y; public Point(double x, double y) { this.y = y; this.x = x; // Add code here } void draw(Painter painter, Color color){ // Add code here painter.addPoint(this.x, this.y, color); } void drawLine(Point p, Painter painter, Color color){ painter.addLine(this.x, this.y, p.x, p.y, color); // Add code here } Point translate(double dx, double dy) { return new Point(this.x+dx, this.y+dy); } Point rotate(double angle) { double a = (Math.PI * angle)/180; double xr = (this.x*Math.cos(a)) - (this.y*Math.sin(a)); double yr = (this.x*Math.sin(a)) + (this.y*Math.cos(a)); return new Point(xr,yr); } public double distance (Point point){ return (Math.sqrt( Math.pow(this.x-point.x, 2) + Math.pow((this.y-point.y), 2) )); } public static void test1_Point(Painter painter){ Point p1 = new Point(100,100); Point p2 = new Point(300,100); Point p3 = new Point(300,300); Point p4 = new Point(100,300); p1.drawLine(p2, painter, Color.black); p2.drawLine(p3, painter, Color.black); p3.drawLine(p4, painter, Color.black); p4.drawLine(p1, painter, Color.black); p1.draw(painter, Color.red); p2.draw(painter, Color.red); p3.draw(painter, Color.red); p4.draw(painter, Color.red); } public static void test2_Point(Painter painter){ Point p1 = new Point(100,100); Point p2 = p1.translate(200, 0); Point p3 = p2.translate(0, 200); Point p4 = p3.translate(-200,0); p1.drawLine(p2, painter, Color.black); p2.drawLine(p3, painter, Color.black); p3.drawLine(p4, painter, Color.black); p4.drawLine(p1, painter, Color.black); p1.draw(painter, Color.red); p2.draw(painter, Color.red); p3.draw(painter, Color.red); p4.draw(painter, Color.red); } }