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+ +import util.Position; +import java.util.List; +import java.util.Random; +import java.util.Set; + +public class Cloud { + private List<Position> positions; + + public Cloud(List<Position> initialPositions) { + this.positions = initialPositions; + } + + /** + * Déplace chaque nuage vers une position aléatoire parmi les positions possibles. + * + * @param possiblePositions Ensemble des positions possibles. + * @return Liste des nouvelles positions des nuages. + */ + public List<Position> moveRandomly(Set<Position> possiblePositions) { + Random random = new Random(); + for (int i = 0; i < positions.size(); i++) { + // Choisir une position aléatoire dans l'ensemble des positions possibles + Position newPosition = possiblePositions.stream() + .skip(random.nextInt(possiblePositions.size())) + .findFirst() + .orElse(positions.get(i)); + positions.set(i, newPosition); + } + return positions; + } + + /** + * Éteint les feux situés sur les positions occupées par les nuages. + * + * @param fire L'objet Fire à modifier. + */ + public void extinguishFire(Fire fire) { + positions.forEach(fire::extinguish); + } + + public List<Position> getPositions() { + return positions; + } +} diff --git a/src/main/java/model/Fire.java b/src/main/java/model/Fire.java index 335315ed9b8af9e3cc5aaf335a94103c7495a14d..28bc66bdef89a84b19e3670eb47ee8f524d8aa3e 100644 --- a/src/main/java/model/Fire.java +++ b/src/main/java/model/Fire.java @@ -17,13 +17,21 @@ public class Fire { return positions; } - public List<Position> spread(Set<Position> neighbors) { - // Logique de propagation de l'incendie - List<Position> newFirePositions = new ArrayList<>(neighbors); + public List<Position> spread(Set<Position> allPositions, Set<Position> roadPositions) { + List<Position> newFirePositions = new ArrayList<>(); + for (Position position : positions) { + for (Position neighbor : allPositions) { + if (!roadPositions.contains(neighbor) && !positions.contains(neighbor)) { + newFirePositions.add(neighbor); + } + } + } positions.addAll(newFirePositions); return newFirePositions; } + + public void extinguish(Position position) { positions.remove(position); }} \ No newline at end of file diff --git a/src/main/java/model/Firefighter.java b/src/main/java/model/Firefighter.java index 70237fbdafd860dd9e5fab78c3da0754fc9f34da..0538a324c7f1881ec31549b61914293782998c82 100644 --- a/src/main/java/model/Firefighter.java +++ b/src/main/java/model/Firefighter.java @@ -1,37 +1,65 @@ package model; import util.Position; - import java.util.ArrayList; import java.util.List; import java.util.Map; import java.util.Set; -import model.TargetStrategy; +import util.TargetStrategy; public class Firefighter { private List<Position> positions; private TargetStrategy targetStrategy; + // Constructor public Firefighter(List<Position> initialPositions, TargetStrategy targetStrategy) { this.positions = initialPositions; this.targetStrategy = targetStrategy; } - public List<Position> moveToClosestFire(Set<Position> firePositions, Map<Position, List<Position>> neighbors) { + public boolean canFireSpreadToRock(Position position, int currentStepNumber, FirefighterBoard board) { + List<ModelElement> elements = board.getState(position); + if (elements.contains(ModelElement.ROCK)) { + return currentStepNumber >= 4; + } + return false; + } + + public List<Position> moveToClosestFire(Set<Position> firePositions, + Map<Position, List<Position>> neighbors, + Set<Position> roadPositions) { List<Position> modifiedPositions = new ArrayList<>(); List<Position> newPositions = new ArrayList<>(); - for (Position position : positions) { - Position newPosition = targetStrategy.neighborClosestToFire(position, firePositions, neighbors); - newPositions.add(newPosition); + for (Position position : getPositions()) { + Position firstStep = getTargetStrategy().neighborClosestToFire(position, firePositions, neighbors, roadPositions); + + Position secondStep = (firstStep != null) + ? getTargetStrategy().neighborClosestToFire(firstStep, firePositions, neighbors, roadPositions) + : null; + + Position newPosition = (secondStep != null) ? secondStep : firstStep; + modifiedPositions.add(position); - modifiedPositions.add(newPosition); + if (firstStep != null) modifiedPositions.add(firstStep); + if (secondStep != null) modifiedPositions.add(secondStep); + + newPositions.add(newPosition); } - this.positions = newPositions; + + setPositions(newPositions); return modifiedPositions; } + public TargetStrategy getTargetStrategy() { + return targetStrategy; + } + public List<Position> getPositions() { return positions; } -} \ No newline at end of file + + protected void setPositions(List<Position> positions) { + this.positions = positions; + } +} diff --git a/src/main/java/model/FirefighterBoard.java b/src/main/java/model/FirefighterBoard.java index c84740f34bbeb8be2450813efecb299d4337656f..6b7272980ab6a282752f8aa9f75d76276caf7734 100644 --- a/src/main/java/model/FirefighterBoard.java +++ b/src/main/java/model/FirefighterBoard.java @@ -2,8 +2,7 @@ package model; import util.Position; import java.util.*; -import model.TargetStrategy; - +import util.TargetStrategy; public class FirefighterBoard implements Board<List<ModelElement>> { private final int columnCount; @@ -12,6 +11,10 @@ public class FirefighterBoard implements Board<List<ModelElement>> { private final int initialFirefighterCount; private final Position[][] positions; private final Map<Position, List<Position>> neighbors = new HashMap<>(); + private Cloud clouds; + private Firefighter motorizedFirefighter; + private Set<Position> mountainPositions = new HashSet<>(); + private Set<Position> roadPositions = new HashSet<>(); private Fire fire; private Firefighter firefighter; @@ -28,6 +31,14 @@ public class FirefighterBoard implements Board<List<ModelElement>> { initializeElements(); } + private boolean canFireSpreadToRock(Position position, int currentStepNumber) { + List<ModelElement> elements = getState(position); + if (elements.contains(ModelElement.ROCK)) { + return currentStepNumber >= 4; + } + return false; + } + private void initializePositions() { for (int column = 0; column < columnCount; column++) for (int row = 0; row < rowCount; row++) @@ -58,6 +69,10 @@ public class FirefighterBoard implements Board<List<ModelElement>> { initialFirefighterPositions.add(new Position(random.nextInt(rowCount), random.nextInt(columnCount))); } + for (int i = 0; i < 10; i++) { + roadPositions.add(new Position(random.nextInt(rowCount), random.nextInt(columnCount))); + } + fire = new Fire(initialFirePositions); firefighter = new Firefighter(initialFirefighterPositions, new TargetStrategy()); } @@ -65,6 +80,7 @@ public class FirefighterBoard implements Board<List<ModelElement>> { @Override public List<ModelElement> getState(Position position) { List<ModelElement> elements = new ArrayList<>(); + if (mountainPositions.contains(position)) elements.add(ModelElement.MOUNTAIN); if (fire.getPositions().contains(position)) elements.add(ModelElement.FIRE); if (firefighter.getPositions().contains(position)) elements.add(ModelElement.FIREFIGHTER); return elements; @@ -72,15 +88,38 @@ public class FirefighterBoard implements Board<List<ModelElement>> { @Override public List<Position> updateToNextGeneration() { - List<Position> modifiedPositions = firefighter.moveToClosestFire(fire.getPositions(), neighbors); - modifiedPositions.addAll(fire.spread(neighbors.keySet())); + List<Position> modifiedPositions = new ArrayList<>(); + Set<Position> newFires = new HashSet<>(); + + for (int row = 0; row < rowCount; row++) { + for (int column = 0; column < columnCount; column++) { + Position position = positions[row][column]; + List<ModelElement> elements = getState(position); + + if (elements.contains(ModelElement.ROCK)) { + for (Position adj : neighbors.get(position)) { + List<ModelElement> adjElements = getState(adj); + if (adjElements.contains(ModelElement.FIRE) && canFireSpreadToRock(position, step)) { + newFires.add(position); + } + } + } + } + } + + for (Position firePos : newFires) { + List<ModelElement> elements = getState(firePos); + elements.add(ModelElement.FIRE); + setState(elements, firePos); + modifiedPositions.add(firePos); + } + step++; return modifiedPositions; } @Override public void setState(List<ModelElement> state, Position position) { - // Mise à jour des états (feu ou pompier) en fonction de la liste `state` if (state.contains(ModelElement.FIRE)) fire.getPositions().add(position); if (state.contains(ModelElement.FIREFIGHTER)) firefighter.getPositions().add(position); } diff --git a/src/main/java/model/ModelElement.java b/src/main/java/model/ModelElement.java index 759eee5e54c3a39472d8f7defbbbe6a2b67b8f00..e5f54173d395ca09e21f27a7e0912f92c9ef47cc 100644 --- a/src/main/java/model/ModelElement.java +++ b/src/main/java/model/ModelElement.java @@ -1,5 +1,5 @@ package model; public enum ModelElement { - FIREFIGHTER, FIRE + FIREFIGHTER, FIRE, CLOUD, MOUNTAIN,ROCK } diff --git a/src/main/java/model/MotorizedFirefighter.java b/src/main/java/model/MotorizedFirefighter.java new file mode 100644 index 0000000000000000000000000000000000000000..c88a82386b3d75926b7d451970caf0d43c419feb --- /dev/null +++ b/src/main/java/model/MotorizedFirefighter.java @@ -0,0 +1,41 @@ +package model; + +import util.Position; + +import java.util.*; +import util.TargetStrategy; + +public class MotorizedFirefighter extends Firefighter { + + public MotorizedFirefighter(List<Position> initialPositions, TargetStrategy targetStrategy) { + super(initialPositions, targetStrategy); + } + + @Override + public List<Position> moveToClosestFire(Set<Position> firePositions, + Map<Position, List<Position>> neighbors, + Set<Position> roadPositions) { + List<Position> modifiedPositions = new ArrayList<>(); + List<Position> newPositions = new ArrayList<>(); + + for (Position position : getPositions()) { + Position firstStep = getTargetStrategy().neighborClosestToFire(position, firePositions, neighbors, roadPositions); + + Position secondStep = (firstStep != null) + ? getTargetStrategy().neighborClosestToFire(firstStep, firePositions, neighbors, roadPositions) + : null; + + Position newPosition = (secondStep != null) ? secondStep : firstStep; + + modifiedPositions.add(position); + if (firstStep != null) modifiedPositions.add(firstStep); + if (secondStep != null) modifiedPositions.add(secondStep); + + newPositions.add(newPosition); + } + + setPositions(newPositions); + return modifiedPositions; + } + +} diff --git a/src/main/java/util/Position.java b/src/main/java/util/Position.java index 31dc4c1fb6a04b4e96649e133d1d116120d34683..5220fa02a9a2e9818a6b5929f9b4bb5b4c88ce2a 100644 --- a/src/main/java/util/Position.java +++ b/src/main/java/util/Position.java @@ -1,5 +1,47 @@ package util; -public record Position(int row, int column) { +import java.util.Objects; +public class Position { + private final int row; + private final int column; + + public Position(int row, int column) { + this.row = row; + this.column = column; + } + + public int row() { + return row; + } + + public int column() { + return column; + } + + public int getRow() { + return row; + } + + public int getColumn() { + return column; + } + + @Override + public boolean equals(Object o) { + if (this == o) return true; + if (o == null || getClass() != o.getClass()) return false; + Position position = (Position) o; + return row == position.row && column == position.column; + } + + @Override + public int hashCode() { + return Objects.hash(row, column); + } + + @Override + public String toString() { + return "Position{" + "row=" + row + ", column=" + column + '}'; + } } diff --git a/src/main/java/util/TargetStrategy.java b/src/main/java/util/TargetStrategy.java index 583186787d4d8d47173fbe61cc424f2f7ee384c9..629b6f6f28fabbff5ebebe35399ecca443491839 100644 --- a/src/main/java/util/TargetStrategy.java +++ b/src/main/java/util/TargetStrategy.java @@ -1,4 +1,4 @@ -package model; +package util; import util.Position; @@ -6,30 +6,48 @@ import java.util.*; public class TargetStrategy { - /** - * @param position current position. - * @param targets positions that are targeted. - * @return the position next to the current position that is on the path to the closest target. + * Trouve la case adjacente la plus proche du feu en respectant les routes. + * + * @param position Position actuelle. + * @param targets Positions des feux. + * @param neighbors Carte des voisins pour chaque position. + * @param roadPositions Positions représentant les routes. + * @return La position voisine qui se rapproche le plus d'un feu, respectant les routes. */ - Position neighborClosestToFire(Position position, Collection<Position> targets, - Map<Position,List<Position>>neighbors) { - Set<Position> seen = new HashSet<Position>(); - HashMap<Position, Position> firstMove = new HashMap<Position, Position>(); - Queue<Position> toVisit = new LinkedList<Position>(neighbors.get(position)); - for (Position initialMove : toVisit) - firstMove.put(initialMove, initialMove); + public Position neighborClosestToFire(Position position, Collection<Position> targets, + Map<Position, List<Position>> neighbors, + Set<Position> roadPositions) { + Set<Position> seen = new HashSet<>(); + Map<Position, Position> firstMove = new HashMap<>(); + Queue<Position> toVisit = new LinkedList<>(neighbors.get(position)); + + // Initialisation des mouvements possibles + for (Position initialMove : toVisit) { + if (roadPositions.contains(initialMove)) { + firstMove.put(initialMove, initialMove); + } + } + + // Parcours en largeur (BFS) pour trouver le feu le plus proche while (!toVisit.isEmpty()) { Position current = toVisit.poll(); - if (targets.contains(current)) + + // Si la position actuelle est un feu, on retourne le premier mouvement vers cette position + if (targets.contains(current)) { return firstMove.get(current); + } + + // Ajout des voisins non visités qui sont sur les routes for (Position adjacent : neighbors.get(current)) { - if (seen.contains(adjacent)) continue; + if (seen.contains(adjacent) || !roadPositions.contains(adjacent)) continue; toVisit.add(adjacent); seen.add(adjacent); firstMove.put(adjacent, firstMove.get(current)); } } + + // Si aucun feu n'est trouvé, retourner la position actuelle return position; } -} \ No newline at end of file +}