Select Git revision
PersistentToggleGroup.java
Forked from
COUETOUX Basile / FirefighterStarter
Source project has a limited visibility.
-
LABOUREL Arnaud authoredLABOUREL Arnaud authored
Code owners
Assign users and groups as approvers for specific file changes. Learn more.
Controller.java 4.14 KiB
package firefighter.controller;
import javafx.animation.Animation;
import javafx.animation.KeyFrame;
import javafx.animation.Timeline;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.fxml.FXML;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.control.ToggleButton;
import javafx.scene.control.ToggleGroup;
import javafx.util.Duration;
import javafx.util.Pair;
import firefighter.model.Board;
import firefighter.model.ModelElement;
import firefighter.model.FirefighterBoard;
import firefighter.util.Position;
import firefighter.view.FirefighterGrid;
import firefighter.view.ViewElement;
import java.util.ArrayList;
import java.util.List;
import static java.util.Objects.requireNonNull;
public class Controller {
public static final int PERIOD_IN_MILLISECONDS = 50;
@FXML
public Button restartButton;
@FXML
public Button oneStepButton;
@FXML
public Label generationNumberLabel;
@FXML
private ToggleButton pauseToggleButton;
@FXML
private ToggleButton playToggleButton;
@FXML
private FirefighterGrid grid;
private Timeline timeline;
private Board<List<ModelElement>> board;
@FXML
private void initialize() {
initializePlayAndPauseToggleButtons();
initializeTimeline();
}
private void initializePlayAndPauseToggleButtons() {
ToggleGroup toggleGroup = new PersistentToggleGroup();
toggleGroup.getToggles().addAll(playToggleButton, pauseToggleButton);
pauseToggleButton.setSelected(true);
}
private void setModel(FirefighterBoard firefighterBoard) {
this.board = requireNonNull(firefighterBoard, "firefighter.model is null");
}
private void updateBoard(){
List<Position> updatedPositions = board.updateToNextGeneration();
List<Pair<Position, ViewElement>> updatedSquares = new ArrayList<>();
for(Position updatedPosition : updatedPositions){
List<ModelElement> squareState = board.getState(updatedPosition);
ViewElement viewElement = getViewElement(squareState);
updatedSquares.add(new Pair<>(updatedPosition, viewElement));
}
grid.repaint(updatedSquares);
updateGenerationLabel(board.stepNumber());