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Terrain.hpp 295 B
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    #pragma once
    
    #include <kernel/front/props/PropsTileMap.hpp>
    
    namespace megu::game {
        class Terrain : public kernel::PropsTileMap {
            public:
                Terrain(float, float);
    
            private:
                kernel::Tilemap _graphicMap;
                kernel::FixedArray _solidMap;
        };
    }