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  • #pragma once
    
    #include <kernel/back/props/Physical.hpp>
    #include <kernel/back/engine/PhysicEngine.hpp>
    
    #include <engine/physic/front/object/TangibleStatic.hpp>
    #include <functional>
    #include <optional>
    
    namespace megu::kernel {
        class Fixed : public TangibleStatic, public Physical<PhysicEngine> {
            public:
                Fixed(float x, float y, float w, float h);
    
                void update_physic(double) const override;
    
                void on_collide(const Kernel &, const PhysicEngine &, Physical &, double) override;
    
                void apply(Kernel & k, PhysicEngine &) override;
    
                void setCollideLambda(const CollideLambda &);
                void setUpdateLambda(const UpdateLambda &);
    
            private:
                CollideLambda _collide;
                UpdateLambda _update;
        
    
    
        };
    }