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main.cpp 5.88 KiB
#include <iostream>
#include <GL/glew.h>
#include <GLFW/glfw3.h>
//#include <imgui.h>
//#include <imgui_impl_glfw.h>
//#include <imgui_impl_opengl3.h>
#define WINDOW_WIDTH 1280
#define WINDOW_HEIGHT 720
#include <engine/io/Window.hpp>
#include <engine/graphics/back/cameras/View.hpp>
#include <engine/graphics/front/object/Image.hpp>
#include <engine/graphics/front/group/ImageGroup.hpp>
#include <engine/graphics/front/engine/Renderer.hpp>
#include <engine/graphics/front/engine/Engine.hpp>
#include <engine/graphics/errors.hpp>
const float i_x = 1.f;
const float i_y = 0.5f;
const float j_x = -1.f;
const float j_y = 0.5f;
glm::vec2 to_screen_coordinate(const glm::vec2 & tile, float w, float h, float layer = 0.0f) {
return {
(tile.x + layer) * i_x * 0.5f * w + (tile.y + layer) * j_x * 0.5f * w,
(tile.x + layer) * i_y * 0.5f * h + (tile.y + layer) * j_y * 0.5f * h
};
}
int main(int argc, const char * argv[]) {
try {
//? Window
megu::Window window;
window.open("Isometric Window", 360, 360);
megu::error::opengl_error::check();
std::cout << "Window Inited" << std::endl;
//? Group
megu::ImageGroup group;
megu::ImageGroup group_2;
std::cout << "Group Inited" << std::endl;
//? Image 1
std::vector<int> map = {
0, 1, 2, 3, 4, 5, 6, 7, 8, 9,
1, 1, 2, 3, 4, 5, 6, 7, 8, 9,
2, 2, 2, 3, 4, 5, 6, 7, 8, 9,
3, 3, 3, 3, 4, 5, 6, 7, 8, 9,
4, 4, 4, 4, 4, 5, 6, 7, 8, 9,
5, 5, 5, 5, 5, 5, 6, 7, 8, 9,
6, 6, 6, 6, 6, 6, 6, 7, 8, 9,
7, 7, 7, 7, 7, 7, 7, 7, 8, 9,
8, 8, 8, 8, 8, 8, 8, 8, 8, 9,
9, 9, 9, 9, 9, 9, 9, 9, 9, 9,
};
size_t x = 0;
size_t y = 0;
std::vector<std::unique_ptr<megu::Image>> images;
megu::Texture texture_0;
texture_0.store(megu::TextureBuffer("assets/textures/Cube_Red.png"));