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BATON Theau
FIG Project
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main
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3
LayeredRendering
NewGraphicSystem
main
default
protected
3 results
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Created with Raphaël 2.2.0
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Update Readme.md
main
main
Refactoring code
Add Player collision to world
Add collision to player
Add Tilemap collision
Start event system
Remake Linkers
Changing Props -> BasicProps
Update Physic and Graphic Resolvers
Add animation on tilemap
Add kernel level tilemap
Start game and finishing kernel
Add Kernel + Physic Engine
Add tile
Modifying module file architecture
Move FrameBufferMerger
Add Sprite + Open to add custom graphic object
Replace current rendering method by Type Erasure
NewGraphicSystem
NewGraphicSystem
Starting a new rendering system
Add vertexArray
Window resizing
Add getter for Engine and Layer
Fixing same typename as methode error + fix Maj in path
Update README.md
Update README.md
Update README.md
Transfering file to the good place
LayeredRendering
LayeredRendering
Resolve renderer resolution bug
Set uSampler uniform as static vector auto builed
Avoid binding of fbo for empty layers
Set VBO Geometry as STATIC
Remove useless clear and if for optimisation
Add per layer rendering
Add Engine
Change render group rendering algo
Remove unused images
Resolve texture Bug
Add isometric
Add Window class
Add Rendergroup
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