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  • LayeredRendering
  • NewGraphicSystem
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Created with Raphaël 2.2.02Feb123Jan2019141310330Dec730Nov26137529Oct2827242221191715141312Update Readme.mdmainmainRefactoring codeAdd Player collision to worldAdd collision to playerAdd Tilemap collisionStart event systemRemake LinkersChanging Props -> BasicPropsUpdate Physic and Graphic ResolversAdd animation on tilemapAdd kernel level tilemapStart game and finishing kernelAdd Kernel + Physic EngineAdd tileModifying module file architectureMove FrameBufferMergerAdd Sprite + Open to add custom graphic objectReplace current rendering method by Type ErasureNewGraphicSystemNewGraphicSystemStarting a new rendering systemAdd vertexArrayWindow resizingAdd getter for Engine and LayerFixing same typename as methode error + fix Maj in pathUpdate README.mdUpdate README.mdUpdate README.mdTransfering file to the good placeLayeredRenderingLayeredRenderingResolve renderer resolution bugSet uSampler uniform as static vector auto builedAvoid binding of fbo for empty layersSet VBO Geometry as STATICRemove useless clear and if for optimisationAdd per layer renderingAdd EngineChange render group rendering algoRemove unused imagesResolve texture BugAdd isometricAdd Window classAdd Rendergroup
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