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MotorizedFireFighter.java
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COUETOUX Basile / FirefighterStarter
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Sprite.frag 463 B
#version 450 core
out vec4 FragColor;
uniform sampler2D uSampler[32];
uniform int uTextures[128];
uniform vec4 uFrames[128];
uniform vec2 uSizes[128];
in vec2 Texture;
flat in int Id;
void main() {
vec2 coord = vec2(
(uFrames[Id].x / uSizes[Id].x) + (uFrames[Id].z / uSizes[Id].x) * Texture.x,
(uFrames[Id].y / uSizes[Id].y) + (uFrames[Id].w / uSizes[Id].y) * Texture.y
);
FragColor = texture(uSampler[uTextures[Id]], coord);
}