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Commits on Source (3)
package model;
import util.Position;
import java.util.Set;
public class Fire {
private Position firePositions;
public Fire(Position position){
this.firePositions = position;
}
public void setFirePosition(Position postion){
this.firePositions = postion;
}
public Position getFirePosition() {
return firePositions;
}
}
package model;
import util.Position;
import java.util.List;
public class FireFighter {
private Position FireFighterPosition;
public FireFighter(Position position){
this.FireFighterPosition = position;
}
public void setFireFighterPosition(Position postion){
this.FireFighterPosition = postion;
}
public Position getFireFighterPosition() {
return FireFighterPosition;
}
}
......@@ -8,11 +8,11 @@ import java.util.*;
public class FirefighterBoard implements Board<List<ModelElement>> {
private final int columnCount;
private final int rowCount;
private final int initialFireCount;
private final int initialFirefighterCount;
private final int initialFireCount;
private List<FireFighter> firefighter;
private Set<Fire> fire;
private final TargetStrategy targetStrategy = new TargetStrategy();
private List<Position> firefighterPositions;
private Set<Position> firePositions;
private Map<Position, List<Position>> neighbors = new HashMap();
private final Position[][] positions;
private int step = 0;
......@@ -40,12 +40,14 @@ public class FirefighterBoard implements Board<List<ModelElement>> {
}
public void initializeElements() {
firefighterPositions = new ArrayList<>();
firePositions = new HashSet<>();
for (int index = 0; index < initialFireCount; index++)
firePositions.add(randomPosition());
firefighter = new ArrayList<>();
fire = new HashSet<>();
for (int index = 0; index < initialFireCount; index++){
fire.add(new Fire(randomPosition()));
}
for (int index = 0; index < initialFirefighterCount; index++)
firefighterPositions.add(randomPosition());
firefighter.add(new FireFighter(randomPosition()));
}
private Position randomPosition() {
......@@ -55,11 +57,15 @@ public class FirefighterBoard implements Board<List<ModelElement>> {
@Override
public List<ModelElement> getState(Position position) {
List<ModelElement> result = new ArrayList<>();
for (Position firefighterPosition : firefighterPositions)
if (firefighterPosition.equals(position))
for (FireFighter firefighter : firefighter)
if (firefighter.getFireFighterPosition().equals(position))
result.add(ModelElement.FIREFIGHTER);
if (firePositions.contains(position))
for(Fire fire : fire){
if(fire.getFirePosition().equals(position)){
result.add(ModelElement.FIRE);
}
}
return result;
}
......@@ -84,7 +90,7 @@ public class FirefighterBoard implements Board<List<ModelElement>> {
List<Position> modifiedPositions = new ArrayList<>();
if (step % 2 == 0) {
List<Position> newFirePositions = new ArrayList<>();
for (Position fire : firePositions) {
for (Fire fire : fires) {
newFirePositions.addAll(neighbors.get(fire));
}
firePositions.addAll(newFirePositions);
......