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GameOfLifeState.java 1.02 KiB
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    package model.automata;
    
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    import javafx.scene.paint.Color;
    
    import model.State;
    
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    import java.util.List;
    
    /**
     * {@link GameOfLifeState} instances represent the possible states of a {@link GameOfLifeState}.
     */
    public enum GameOfLifeState implements State<GameOfLifeState> {
    
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        ALIVE, DEAD;
    
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        @Override
        public Color getColor() {
    
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            switch(this) {
                case ALIVE:
                    return Color.RED;
                case DEAD:
                    return Color.WHITE;
            }
    
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            return Color.BLACK;
    
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        }
    
        @Override
        public GameOfLifeState next() {
    
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            if (this == GameOfLifeState.ALIVE) {
                return GameOfLifeState.DEAD;
            }
            else if (this == GameOfLifeState.DEAD) {
                return GameOfLifeState.ALIVE;
            }
    
    
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        }
    
        @Override
    
        public GameOfLifeState update(List<GameOfLifeState> neighbours) {
    
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            int count = State.count(ALIVE, neighbours);
    
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            if (count == 3) return ALIVE ;
            if ((count == 2) && this.equals(ALIVE))return ALIVE ;
            return DEAD ;
    
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        }
    
    }