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Behavior.class
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COUETOUX Basile / FirefighterStarter
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BACHTARZI Imed eddine authoredBACHTARZI Imed eddine authored
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Enemy.hpp 571 B
#pragma once
#include <game/back/GameObject.hpp>
#include <kernel/front/props/PropsDynamic.hpp>
namespace megu::game {
class Enemy : public kernel::PropsDynamic, public GameObject {
public:
Enemy(float, float, float, float, std::filesystem::path &);
void move(float, float);
void setup(kernel::Kernel &) override;
void destroy(kernel::Kernel &) override;
void apply(kernel::Kernel &) override;
private:
kernel::Sprite _sprite;
kernel::Movable _movable;
};
}