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Commit e0901c67 authored by DURIEZ Kilian's avatar DURIEZ Kilian
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tp3 fin

parent adb13dc8
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......@@ -4,6 +4,14 @@
public class Cell {
private boolean isAlive;
private String color = "Red";
public void setColor(String hisColor) {
color = hisColor;
}
public String getColor() {
return color;
}
public Cell(){
this.isAlive = false;
......
......@@ -39,10 +39,17 @@ public class GameOfLifeGUI extends JFrame {
for (int x = 0; x < numberOfColumns; x++)
for (int y = 0; y < numberOfRows; y++){
JLabel label = labelGrid[x][y];
if(g.getCell(x,y).isAlive())
if(g.getCell(x,y).isAlive()) {
if ((g.getCell(x,y).getColor()).equals("Red")) {
label.setForeground(Color.red);
} else {
label.setForeground(Color.blue);
}
}
else
label.setForeground(Color.white);
}
}
}
import java.util.Arrays;
import java.util.Iterator;
import java.util.List;
import java.util.Random;
import java.util.*;
/**
* {@code Grid} instances represent the grid in <i>The Game of Life</i>.
......@@ -98,29 +95,94 @@ public class Grid implements Iterable<Cell> {
}
private boolean[][] calculateNextStates() {
return null;
boolean[][] nextState = new boolean[getNumberOfRows()][getNumberOfColumns()] ;
for(int row=0; row<numberOfRows; row++) {
for(int column = 0; column<numberOfColumns; column++){
nextState[row][column] = this.calculateNextState(row, column, this.getCell(row, column));
}
}
return nextState;
}
private boolean calculateNextState(int rowIndex, int columnIndex, Cell cell) {
return false;
boolean nextState = cell.isAliveInNextState(this.countAliveNeighbours(rowIndex, columnIndex));
if(nextState) {
if(this.countAliveNeighbours(rowIndex, columnIndex) != 2) {
cell.setColor(this.countColorNeighbours(rowIndex, columnIndex));
}
}
return nextState;
}
private String countColorNeighbours(int rowIndex, int columnIndex) {
String countColorCell;
int Red = 0;
int Blue = 0;
for (Cell NeighboursCell : this.getNeighbours(rowIndex, columnIndex)) {
if (NeighboursCell.isAlive()) {
if ((NeighboursCell.getColor()).equals("Red")) {
Red+=1;
}
else {
Blue+=1;
}
}
}
if (Red>Blue) {
countColorCell="Red";
}
else {
countColorCell="Blue";
}
return countColorCell;
}
private int countAliveNeighbours(int rowIndex, int columnIndex) {
return 0;
int alive = 0;
for(Cell NeighboursCell : this.getNeighbours(rowIndex, columnIndex)) {
if (NeighboursCell.isAlive()) {
alive = alive + 1;
}
}
return alive;
}
private List<Cell> getNeighbours(int rowIndex, int columnIndex) {
return null;
List<Cell> neighbours = new ArrayList<Cell>();
neighbours.add(this.getCell(rowIndex-1, columnIndex-1));
neighbours.add(this.getCell(rowIndex-1, columnIndex));
neighbours.add(this.getCell(rowIndex-1, columnIndex+1));
neighbours.add(this.getCell(rowIndex+1, columnIndex-1));
neighbours.add(this.getCell(rowIndex+1, columnIndex));
neighbours.add(this.getCell(rowIndex+1, columnIndex+1));
neighbours.add(this.getCell(rowIndex, columnIndex-1));
neighbours.add(this.getCell(rowIndex, columnIndex+1));
return neighbours;
}
private void goToNextState(boolean[][] nextState) {
for (int row = 0; row < numberOfRows; row++) {
for (int column = 0; column < numberOfColumns; column++) {
if (nextState[row][column])
getCell(row, column).setAlive();
else
getCell(row, column).setDead();
}
}
}
/**
* Sets all {@link Cell}s in this {@code Grid} as dead.
*/
void clear() {
for (Iterator<Cell> it = this.iterator(); it.hasNext(); ) {
Cell cell = it.next();
cell.setDead();
}
}
/**
......@@ -131,6 +193,23 @@ public class Grid implements Iterable<Cell> {
*/
void randomGeneration(Random random) {
for (Iterator<Cell> it = this.iterator(); it.hasNext(); ) {
Cell cell = it.next();
if (random.nextBoolean()) {
cell.setAlive();
if (random.nextBoolean()) {
cell.setColor("Red");
}
else {
cell.setColor("Blue");
}
}
else {
cell.setDead();
}
}
}
}
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