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flooding-template_EL-GHAOUTI_AYMANE
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EL GHAOUTI Aymane
flooding-template_EL-GHAOUTI_AYMANE
Commits
c9015f81
Commit
c9015f81
authored
2 years ago
by
dragapsy
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Tache 4 (Test).
parent
6ab73222
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app/src/main/java/controller/GameController.java
+13
-17
13 additions, 17 deletions
app/src/main/java/controller/GameController.java
with
13 additions
and
17 deletions
app/src/main/java/controller/GameController.java
+
13
−
17
View file @
c9015f81
...
...
@@ -7,15 +7,17 @@ import javafx.scene.paint.Color;
import
javafx.util.Duration
;
import
model.*
;
import
view.MatrixPane
;
import
model.UniformExceptOneGenerator
;
import
model.CyclicColorGenerator
;
import
java.util.List
;
import
java.util.Random
;
public
class
GameController
{
public
static
final
Color
COLOR_ONE
=
Color
.
RED
;
public
static
final
Color
COLOR_TWO
=
Color
.
BLUE
;
public
static
final
Color
COLOR_THREE
=
Color
.
YELLOW
;
public
static
final
Color
COLOR_FOUR
=
Color
.
GREEN
;
public
static
final
Color
COLOR_ONE
=
Color
.
ALICEBLUE
;
// Aymane
public
static
final
Color
COLOR_TWO
=
Color
.
DODGERBLUE
;
// EL GHAOUTI
public
static
final
Color
COLOR_THREE
=
Color
.
LEMONCHIFFON
;
// lamine
public
static
final
Color
COLOR_FOUR
=
Color
.
PALEVIOLETRED
;
// Zeghar
private
static
final
List
<
Color
>
availableColors
=
List
.
of
(
COLOR_ONE
,
COLOR_TWO
,
COLOR_THREE
,
COLOR_FOUR
);
public
static
final
double
PAUSE_MILLISECONDS
=
400
;
...
...
@@ -55,40 +57,34 @@ public class GameController {
private
void
colorGrid
(
ColorGenerator
colorGenerator
){
// TODO
// matrixPane.getGrid().color(colorGenerator);
matrixPane
.
getGrid
().
color
(
colorGenerator
);
}
@FXML
public
void
fillGridUniform
()
{
// TODO uncomment:
// colorGrid(new UniformColorGenerator(COLOR_ONE));
colorGrid
(
new
UniformColorGenerator
(
COLOR_ONE
));
}
@FXML
public
void
fillGridRandom
()
{
// TODO uncomment
// colorGrid(new RandomColorGenerator(availableColors,random));
colorGrid
(
new
RandomColorGenerator
(
availableColors
,
random
));
}
@FXML
public
void
fillGridDistinct
()
{
// TODO uncomment
// fillGridUniform();
// colorGrid(new DistinctColorGenerator(COLOR_ONE,List.of(COLOR_THREE, COLOR_FOUR)));
fillGridUniform
();
colorGrid
(
new
DistinctColorGenerator
(
List
.
of
(
COLOR_THREE
,
COLOR_FOUR
),
COLOR_ONE
));
}
@FXML
public
void
fillGridCycle
()
{
// TODO uncomment
// colorGrid(new CyclingColorGenerator(availableColors));
colorGrid
(
new
CyclicColorGenerator
(
availableColors
));
}
@FXML
public
void
fillGridUniformExceptOne
()
{
// TODO uncomment
// colorGrid(new UniformExceptOneColorGenerator(COLOR_ONE,COLOR_TWO));
colorGrid
(
new
UniformExceptOneGenerator
(
COLOR_ONE
,
COLOR_TWO
));
}
private
void
playComputerTurn
(){
...
...
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