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PongRacket.java

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  • Forked from LABOUREL Arnaud / Game engine template
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    SquareCell.java 1.14 KiB
    package model;
    
    import javafx.scene.paint.Color;
    
    import java.util.ArrayList;
    import java.util.Iterator;
    import java.util.List;
    
    public class SquareCell extends AbstractCell{
        private List<Cell>neighbours;
    
        public SquareCell() {
            Color DEFAULT_CELL_COLOR;
            this.neighbours=new ArrayList<Cell>();
    
        }
        public SquareCell(Color color) {
            this.setColor(color);
            this.neighbours=new ArrayList<Cell>();
        }
    
        public SquareCell(Color color, List<Cell> neighbours) {
            this.setColor(color);
            this.setNeighbours(neighbours);
        }
    
    
    
    
        /**
         * A cell is placed somewhere on a grid. Its neighbours thus depend on the underlying grid.
         *
         * @return the list of cell that are neighbours of this{@code Cell}.
         */
        @Override
        public List<Cell> getNeighbours() {return this.neighbours;}
        /**
         * Update the list of neighbours of this {@code Cell}.
         *
         * @param cells a list of cells that are the neighbours of this {@code cell}
         *              int the underlying grid.
         */
        @Override
        public void setNeighbours(List<Cell> cells) {
            this.neighbours=cells;
        }
    
    
    }