Skip to content
Snippets Groups Projects
Commit adb13dc8 authored by Alexis Nasr's avatar Alexis Nasr
Browse files

initialisation du dépôt

parents
No related branches found
No related tags found
No related merge requests found
/**
* {@link Cell} instances represent the cells of <i>The Game of Life</i>.
*/
public class Cell {
private boolean isAlive;
public Cell(){
this.isAlive = false;
}
/**
* Determines whether this {@link Cell} is alive or not.
*
* @return {@code true} if this {@link Cell} is alive and {@code false} otherwise
*/
public boolean isAlive() {
return this.isAlive;
}
/**
* Determines whether this {@link Cell} is dead or not.
*
* @return {@code true} if this {@link Cell} is dead and {@code false} otherwise
*/
public boolean isDead() {
return !this.isAlive;
}
/**
* Sets the state of this {@link Cell} to alive.
*
* @param cellState the new state of this {@link Cell}
*/
public void setAlive() {
this.isAlive = true;
}
/**
* Sets the state of this {@link Cell} to dead.
*
* @param cellState the new state of this {@link Cell}
*/
public void setDead() {
this.isAlive = false;
}
/**
* Change the state of this {@link Cell} from ALIVE to DEAD or from DEAD to ALIVE.
*/
public void toggleState() {
if(this.isAlive)
this.isAlive = false;
else
this.isAlive = true;
}
public boolean isAliveInNextState(int numberOfAliveNeighbours) {
if(isAlive()){
if (numberOfAliveNeighbours == 2 || numberOfAliveNeighbours == 3)
return true;
else
return false;
}
else{
if (numberOfAliveNeighbours == 3)
return true;
else
return false;
}
}
}
import java.util.Random;
/**
* {@link GameOfLife} instances run <i>The Game of Life</i>.
*/
public class GameOfLife {
private final Random random = new Random();
private final Grid grid;
private int generationNumber;
/**
* Creates a new {@code GameOfLife} instance given the underlying {@link Grid}.
*
* @param grid the underlying {@link Grid}
* @throws NullPointerException if {@code grid} is {@code null}
*/
public GameOfLife(Grid grid) {
// this.grid = requireNonNull(grid, "grid is null");
this.grid = grid;
grid.randomGeneration(random);
}
/**
* Transitions into the next generationNumber.
*/
public void next() {
grid.nextGeneration();
generationNumber++;
}
/**
* Returns the current generationNumber.
*
* @return the current generationNumber
*/
private int getGenerationNumber() {
return generationNumber;
}
/**
* Returns the {@link Grid}.
*
* @return the {@link Grid}
*/
public Grid getGrid() {
return grid;
}
/**
* Plays the game.
*/
public void play(int maxGenerations) {
for(int generation =0; generation < maxGenerations; generation++){
this.next();
System.out.println("generation : " + generation);
}
}
/**
* Pauses the game.
*/
public void pause() {
// timeline.pause();
}
/**
* Clears the current game.
*/
public void clear() {
pause();
grid.clear();
generationNumber = 0;
}
/**
* Clears the current game and randomly generates a new one.
*/
public void reset() {
clear();
grid.randomGeneration(random);
}
}
import java.awt.*;
import java.awt.Graphics;
import javax.swing.*;
public class GameOfLifeGUI extends JFrame {
private int squareSize = 7;
private int numberOfRows;
private int numberOfColumns;
private JLabel[][] labelGrid;
private GridLayout gridLayout;
private JPanel gridPanel;
private JFrame frame;
public GameOfLifeGUI(Grid g) {
this.numberOfRows = g.getNumberOfRows();
this.numberOfColumns = g.getNumberOfColumns();
gridLayout = new GridLayout(numberOfRows, numberOfColumns);
gridPanel = new JPanel(gridLayout);
labelGrid = new JLabel[numberOfRows][numberOfColumns];
for (int x = 0; x < numberOfColumns; x++)
for (int y = 0; y < numberOfRows; y++){
labelGrid[x][y] = new JLabel("*");
JLabel label;
if(g.getCell(x,y).isAlive())
labelGrid[x][y].setForeground(Color.red);
else
labelGrid[x][y].setForeground(Color.white);
gridPanel.add(labelGrid[x][y]);
}
frame = new JFrame("Game of Life");
frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
frame.setContentPane(gridPanel);
frame.setSize(squareSize * numberOfRows, squareSize * numberOfColumns);
frame.setLocationByPlatform(true);
frame.setVisible(true);
}
public void update(Grid g){
for (int x = 0; x < numberOfColumns; x++)
for (int y = 0; y < numberOfRows; y++){
JLabel label = labelGrid[x][y];
if(g.getCell(x,y).isAlive())
label.setForeground(Color.red);
else
label.setForeground(Color.white);
}
}
}
Grid.java 0 → 100644
import java.util.Arrays;
import java.util.Iterator;
import java.util.List;
import java.util.Random;
/**
* {@code Grid} instances represent the grid in <i>The Game of Life</i>.
*/
public class Grid implements Iterable<Cell> {
private final int numberOfRows;
private final int numberOfColumns;
private final Cell[][] cells;
/**
* Creates a new {@code Grid} instance given the number of rows and columns.
*
* @param numberOfRows the number of rows
* @param numberOfColumns the number of columns
* @throws IllegalArgumentException if {@code numberOfRows} or {@code numberOfColumns} are
* less than or equal to 0
*/
public Grid(int numberOfRows, int numberOfColumns) {
this.numberOfRows = numberOfRows;
this.numberOfColumns = numberOfColumns;
this.cells = createCells();
}
@Override
public Iterator<Cell> iterator() {
return new GridIterator(this);
}
private Cell[][] createCells() {
Cell[][] cells = new Cell[getNumberOfRows()][getNumberOfColumns()];
for (int rowIndex = 0; rowIndex < getNumberOfRows(); rowIndex++) {
for (int columnIndex = 0; columnIndex < getNumberOfColumns(); columnIndex++) {
cells[rowIndex][columnIndex] = new Cell();
}
}
return cells;
}
/**
* Returns the {@link Cell} at the given index.
*
* <p>Note that the index is wrapped around so that a {@link Cell} is always returned.
*
* @param rowIndex the row index of the {@link Cell}
* @param columnIndex the column index of the {@link Cell}
* @return the {@link Cell} at the given row and column index
*/
public Cell getCell(int rowIndex, int columnIndex) {
return cells[getWrappedRowIndex(rowIndex)][getWrappedColumnIndex(columnIndex)];
}
private int getWrappedRowIndex(int rowIndex) {
return (rowIndex + getNumberOfRows()) % getNumberOfRows();
}
private int getWrappedColumnIndex(int columnIndex) {
return (columnIndex + getNumberOfColumns()) % getNumberOfColumns();
}
/**
* Returns the number of rows in this {@code Grid}.
*
* @return the number of rows in this {@code Grid}
*/
public int getNumberOfRows() {
return numberOfRows;
}
/**
* Returns the number of columns in this {@code Grid}.
*
* @return the number of columns in this {@code Grid}
*/
public int getNumberOfColumns() {
return numberOfColumns;
}
/**
* Transitions all {@link Cell}s in this {@code Grid} to the next generation.
*
* <p>The following rules are applied:
* <ul>
* <li>Any live {@link Cell} with fewer than two live neighbours dies, i.e. underpopulation.</li>
* <li>Any live {@link Cell} with two or three live neighbours lives on to the next
* generation.</li>
* <li>Any live {@link Cell} with more than three live neighbours dies, i.e. overpopulation.</li>
* <li>Any dead {@link Cell} with exactly three live neighbours becomes a live cell, i.e.
* reproduction.</li>
* </ul>
*/
void nextGeneration() {
goToNextState(calculateNextStates());
}
private boolean[][] calculateNextStates() {
return null;
}
private boolean calculateNextState(int rowIndex, int columnIndex, Cell cell) {
return false;
}
private int countAliveNeighbours(int rowIndex, int columnIndex) {
return 0;
}
private List<Cell> getNeighbours(int rowIndex, int columnIndex) {
return null;
}
private void goToNextState(boolean[][] nextState) {
}
/**
* Sets all {@link Cell}s in this {@code Grid} as dead.
*/
void clear() {
}
/**
* Goes through each {@link Cell} in this {@code Grid} and randomly sets it as alive or dead.
*
* @param random {@link Random} instance used to decide if each {@link Cell} is alive or dead
* @throws NullPointerException if {@code random} is {@code null}
*/
void randomGeneration(Random random) {
}
}
import java.util.Iterator;
/**
* {@link GridIterator} instances are used to iterate over the cells of a grid.
*/
public class GridIterator implements Iterator<Cell> {
private int rowIndex;
private int columnIndex;
private Grid grid;
GridIterator(Grid grid) {
this.rowIndex = 0;
this.columnIndex = 0;
this.grid = grid;
}
@Override
public boolean hasNext() {
return columnIndex < grid.getNumberOfColumns() && rowIndex < grid.getNumberOfRows();
}
@Override
public Cell next() {
final Cell result = grid.getCell(rowIndex, columnIndex);
columnIndex = (columnIndex +1) % grid.getNumberOfColumns();
if(columnIndex == 0){
rowIndex++;
}
return result;
}
}
import java.io.*;
import java.awt.*;
import javax.swing.*;
public class Main{
public static void main(String args[]) throws IOException {
int NUMBER_OF_ROWS = 64;
int NUMBER_OF_COLUMNS = 64;
GameOfLife gameOfLife = new GameOfLife(new Grid(NUMBER_OF_ROWS, NUMBER_OF_COLUMNS));
GameOfLifeGUI gui = new GameOfLifeGUI(gameOfLife.getGrid());
for(int generation =0; generation < 1000; generation++){
try {
Thread.sleep(100);
} catch (InterruptedException ie) {
}
gameOfLife.next();
gui.update(gameOfLife.getGrid());
}
}
}
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Please register or to comment