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FARESSE Adam
ADAM-FARESSE-tp3
Commits
e68dbee2
Commit
e68dbee2
authored
4 years ago
by
adam
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Nouvelle classe Grid
parent
7672771d
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Grid.java
+59
-14
59 additions, 14 deletions
Grid.java
with
59 additions
and
14 deletions
Grid.java
+
59
−
14
View file @
e68dbee2
import
java.util.Arrays
;
import
java.util.*
;
import
java.util.Iterator
;
import
java.util.List
;
import
java.util.Random
;
/**
/**
* {@code Grid} instances represent the grid in <i>The Game of Life</i>.
* {@code Grid} instances represent the grid in <i>The Game of Life</i>.
...
@@ -87,7 +84,7 @@ public class Grid implements Iterable<Cell> {
...
@@ -87,7 +84,7 @@ public class Grid implements Iterable<Cell> {
* <ul>
* <ul>
* <li>Any live {@link Cell} with fewer than two live neighbours dies, i.e. underpopulation.</li>
* <li>Any live {@link Cell} with fewer than two live neighbours dies, i.e. underpopulation.</li>
* <li>Any live {@link Cell} with two or three live neighbours lives on to the next
* <li>Any live {@link Cell} with two or three live neighbours lives on to the next
* generation.</li>
*
* generation.</li>
* <li>Any live {@link Cell} with more than three live neighbours dies, i.e. overpopulation.</li>
* <li>Any live {@link Cell} with more than three live neighbours dies, i.e. overpopulation.</li>
* <li>Any dead {@link Cell} with exactly three live neighbours becomes a live cell, i.e.
* <li>Any dead {@link Cell} with exactly three live neighbours becomes a live cell, i.e.
* reproduction.</li>
* reproduction.</li>
...
@@ -96,31 +93,69 @@ public class Grid implements Iterable<Cell> {
...
@@ -96,31 +93,69 @@ public class Grid implements Iterable<Cell> {
void
nextGeneration
()
{
void
nextGeneration
()
{
goToNextState
(
calculateNextStates
());
goToNextState
(
calculateNextStates
());
}
}
public
List
<
Cell
>
getNeighbours
(
int
rowIndex
,
int
colummIndex
)
{
List
<
Cell
>
listofNeighbours
=
new
ArrayList
<
Cell
>(
0
);
listofNeighbours
.
add
(
getCell
(
rowIndex
+
1
,
colummIndex
-
1
));
listofNeighbours
.
add
(
getCell
(
rowIndex
+
1
,
colummIndex
));
listofNeighbours
.
add
(
getCell
(
rowIndex
+
1
,
colummIndex
+
1
));
listofNeighbours
.
add
(
getCell
(
rowIndex
,
colummIndex
+
1
));
listofNeighbours
.
add
(
getCell
(
rowIndex
-
1
,
colummIndex
+
1
));
listofNeighbours
.
add
(
getCell
(
rowIndex
-
1
,
colummIndex
));
listofNeighbours
.
add
(
getCell
(
rowIndex
-
1
,
colummIndex
-
1
));
listofNeighbours
.
add
(
getCell
(
rowIndex
,
colummIndex
-
1
));
return
listofNeighbours
;
private
boolean
[][]
calculateNextStates
()
{
return
null
;
}
}
private
int
countAliveNeighbours
(
int
rowIndex
,
int
columnIndex
)
{
int
AliveNeighbours
=
0
;
for
(
Cell
Neighbour
:
getNeighbours
(
rowIndex
,
columnIndex
)){
if
(
Neighbour
.
isAlive
())
AliveNeighbours
++;
}
return
AliveNeighbours
;
}
private
boolean
calculateNextState
(
int
rowIndex
,
int
columnIndex
){
if
(
countAliveNeighbours
(
rowIndex
,
columnIndex
)==
3
&&
!
getCell
(
rowIndex
,
columnIndex
).
isAlive
())
return
true
;
private
boolean
calculateNextState
(
int
rowIndex
,
int
columnIndex
,
Cell
cell
)
{
if
(
getCell
(
rowIndex
,
columnIndex
).
isAlive
()
&&
(
countAliveNeighbours
(
rowIndex
,
columnIndex
)==
2
||
countAliveNeighbours
(
rowIndex
,
columnIndex
)
==
3
))
return
true
;
else
return
false
;
return
false
;
}
}
private
int
countAliveNeighbours
(
int
rowIndex
,
int
columnIndex
)
{
private
boolean
[][]
calculateNextStates
()
{
return
0
;
boolean
[][]
tableau
=
new
boolean
[
numberOfRows
][
numberOfColumns
];
for
(
int
row
=
0
;
row
<
numberOfRows
;
row
++){
for
(
int
column
=
0
;
column
<
numberOfColumns
;
column
++){
tableau
[
row
][
column
]=
calculateNextState
(
row
,
column
);
}
}
return
tableau
;
}
}
private
List
<
Cell
>
getNeighbours
(
int
rowIndex
,
int
columnIndex
)
{
return
null
;
}
private
void
goToNextState
(
boolean
[][]
nextState
)
{
private
void
goToNextState
(
boolean
[][]
nextState
)
{
for
(
int
i
=
0
;
i
<
numberOfRows
;
i
++)
{
for
(
int
j
=
0
;
j
<
numberOfColumns
;
j
++)
{
if
(
nextState
[
i
][
j
])
getCell
(
i
,
j
).
setAlive
();
else
getCell
(
i
,
j
).
setDead
();
}
}
}
}
/**
/**
* Sets all {@link Cell}s in this {@code Grid} as dead.
* Sets all {@link Cell}s in this {@code Grid} as dead.
*/
*/
void
clear
()
{
void
clear
()
{
for
(
int
i
=
0
;
i
<
numberOfRows
;
i
++)
{
for
(
int
j
=
0
;
j
<
numberOfColumns
;
j
++)
{
getCell
(
i
,
j
).
setDead
();
}
}
}
}
/**
/**
...
@@ -131,6 +166,16 @@ public class Grid implements Iterable<Cell> {
...
@@ -131,6 +166,16 @@ public class Grid implements Iterable<Cell> {
*/
*/
void
randomGeneration
(
Random
random
)
{
void
randomGeneration
(
Random
random
)
{
for
(
int
i
=
0
;
i
<
numberOfRows
;
i
++)
{
for
(
int
j
=
0
;
j
<
numberOfColumns
;
j
++)
{
if
(
random
.
nextBoolean
())
getCell
(
i
,
j
).
setAlive
();
else
getCell
(
i
,
j
).
setDead
();
}
}
}
}
}
}
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