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    Texture-Fat.frag 207 B
    #version 450 core
    out vec4 FragColor;
    
    in flat int Id;
    in vec2 Texture;
    
    uniform sampler2D uSampler[8];
    uniform int uTextures[128];
    
    void main() {
        FragColor = texture(uSampler[uTextures[Id]], Texture);
    }