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Commit 9f9fda6d authored by HEBBACHE Mohamed's avatar HEBBACHE Mohamed
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builder and some updates

parent 40fffab0
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with 232 additions and 85 deletions
......@@ -56,15 +56,8 @@ public class Controller {
}
private void updateBoard(){
List<Position> updatedPositions = board.updateToNextGeneration();
List<Pair<Position, BoardElement>> updatedSquares = new ArrayList<>();
for(Position updatedPosition : updatedPositions){
//List<ModelElement> squareState = board.getState(updatedPosition);
//BoardElement viewElement = getViewElement(squareState);
//updatedSquares.add(new Pair<>(updatedPosition, viewElement));
}
grid.repaint(updatedSquares);
updateGenerationLabel(board.stepNumber());
board.updateToNextGeneration();
repaintGrid();
}
private void repaintGrid(){
......@@ -83,16 +76,6 @@ public class Controller {
updateGenerationLabel(board.stepNumber());
}
/*private BoardElement getViewElement(List<ModelElement> squareState) {
if(squareState.contains(ModelElement.FIREFIGHTER)){
return BoardElement.FIREFIGHTER;
}
if (squareState.contains(ModelElement.FIRE)){
return BoardElement.FIRE;
}
return BoardElement.EMPTY;
}*/
private void initializeTimeline() {
Duration duration = new Duration(Controller.PERIOD_IN_MILLISECONDS);
EventHandler<ActionEvent> eventHandler =
......
......@@ -48,7 +48,7 @@ public interface Board<S> {
*
* @return A list of positions that have changed during the update.
*/
List<Position> updateToNextGeneration();
void updateToNextGeneration();
/**
* Reset the board to its initial state.
......
......@@ -13,5 +13,5 @@ public interface BoardElement {
Color getColor();
Boolean accept(Visitor visitor);
void initialize(int initialElementCount, HashMap<Position, ArrayList<BoardElement>> elementPosition);
void initialize();
}
package model.Builder;
public class ConcreteGameBuilder implements GameBuilder{
int firefighter=0;
int fire=0;
int clouds=0;
int motorizedFireFighters=0;
int roads=0;
int mountains=0;
@Override
public GameBuilder setFire(int fires) {
this.fire=fires;
return this;
}
@Override
public GameBuilder setFireFighter(int fireFighters) {
this.firefighter=fireFighters;
return this;
}
@Override
public GameBuilder setCloud(int clouds) {
this.clouds=clouds;
return this;
}
@Override
public GameBuilder setMotorizedFireFighter(int motorizedFireFighters) {
this.motorizedFireFighters=motorizedFireFighters;
return this;
}
@Override
public GameBuilder setMountain(int mountains) {
this.mountains=mountains;
return this;
}
@Override
public GameManage build() {
return new GameManage(fire,firefighter,clouds,motorizedFireFighters,roads,mountains);
}
}
package model.Builder;
import model.GameBoard;
public class FireFirefighterBuilder {
public void Build(int fires, int firefighters) {
ConcreteGameBuilder concreteGameBuilder;
concreteGameBuilder =new ConcreteGameBuilder();
concreteGameBuilder.setFire(fires)
.setFireFighter(firefighters)
.build();
}
}
package model.Builder;
public interface GameBuilder {
GameBuilder setFire(int fire);
GameBuilder setFireFighter(int fireFighter);
GameBuilder setCloud(int cloud);
GameBuilder setMotorizedFireFighter(int motorizedFireFighter);
GameBuilder setMountain(int mountain);
// TODO: 15/11/2023 la suite
GameManage build();
}
package model.Builder;
import javafx.scene.paint.Color;
import model.BoardElement;
import model.ExtinguishFire.Cloud;
import model.ExtinguishFire.FireFighter;
import model.Flammable.Fire;
import model.GameBoard;
import util.Position;
import java.util.ArrayList;
import java.util.HashMap;
public class GameManage {
private final int fires;
private final int firefighters;
private final int clouds;
private final int motorizedFireFighters;
private final int roads;
private final int mountains;
public GameManage(int fires, int firefighters, int clouds, int motorizedFireFighters, int roads, int mountains) {
this.fires = fires;
this.firefighters = firefighters;
this.clouds = clouds;
this.motorizedFireFighters = motorizedFireFighters;
this.roads = roads;
this.mountains = mountains;
Initialise();
}
public void Initialise(){
for(int i=0;i<fires;i++) {
new Fire(Color.RED);
}
for(int i=0;i<firefighters;i++) {
new FireFighter(Color.BLUE);
}
for(int i=0;i<clouds;i++) {
//new Cloud(Color.GRAY);
}
// TODO: 15/11/2023 la suite .... aussi l'initialisation va changer dans fire et firefighter
}
}
......@@ -19,7 +19,7 @@ public class EmptyElement implements BoardElement{
}
@Override
public void initialize(int initialElementCount, HashMap<Position, ArrayList<BoardElement>> elementPosition) {
public void initialize() {
}
}
......@@ -9,8 +9,7 @@ import java.util.List;
public interface ExtinguishFire extends BoardElement {
void initialize(int initialFireFighterCount, HashMap<Position, ArrayList<BoardElement>> elementPosition);
List<Position> updateFirefighters();
void update();
}
......@@ -4,6 +4,7 @@ import javafx.scene.paint.Color;
import model.BoardElement;
import model.Flammable.Fire;
import model.GameBoard;
import model.Visitor.CrossMountain;
import model.Visitor.FireFinder;
import model.Visitor.Visitor;
import util.Position;
......@@ -12,10 +13,13 @@ import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import static model.GameBoard.elementPosition;
public class FireFighter implements ExtinguishFire{
Color color;
public FireFighter(Color color){
this.color=color;
initialize();
}
@Override
public Color getColor() {
......@@ -28,16 +32,15 @@ public class FireFighter implements ExtinguishFire{
}
@Override
public void initialize(int initialFireFighterCount, HashMap<Position, ArrayList<BoardElement>> elementPosition) {
FireFinder fireFinder=new FireFinder();
public void initialize( ) {
CrossMountain crossMountain=new CrossMountain();
boolean canInitialise;
for (int index = 0; index < initialFireFighterCount; index++) {
Position position = GameBoard.randomPosition();
if(elementPosition.containsKey(position)) {
for (; ; ) {
canInitialise = true;
for (BoardElement element : elementPosition.get(position)) {
if (element.accept(fireFinder)) {
if (element.accept(crossMountain)) {
canInitialise = false;
break;
}
......@@ -49,22 +52,21 @@ public class FireFighter implements ExtinguishFire{
if (!elementPosition.containsKey(position)) break;
}
if (elementPosition.containsKey(position))
elementPosition.get(position).add(new FireFighter(Color.BLUE));
elementPosition.get(position).add(this);
else {
ArrayList<BoardElement> boardElements = new ArrayList<>();
boardElements.add(new FireFighter(Color.BLUE));
boardElements.add(this);
elementPosition.put(position, boardElements);
}
continue;
}
ArrayList<BoardElement> boardElements = new ArrayList<>();
boardElements.add(new FireFighter(Color.BLUE));
boardElements.add(this);
elementPosition.put(position,boardElements);
}
}
@Override
public List<Position> updateFirefighters() {
return null;
public void update() {
}
}
......@@ -3,6 +3,8 @@ package model.Flammable;
import javafx.scene.paint.Color;
import model.BoardElement;
import model.GameBoard;
import model.Visitor.CrossMountain;
import model.Visitor.CrossRoad;
import model.Visitor.FireFinder;
import model.Visitor.Visitor;
import util.Position;
......@@ -15,6 +17,7 @@ public class Fire implements Flammable{
public Fire(Color color){
this.color = color;
initialize();
}
@Override
......@@ -28,15 +31,14 @@ public class Fire implements Flammable{
}
@Override
public void initialize(int initialFireCount, HashMap<Position, ArrayList<BoardElement>> elementPosition) {
public void initialize() {
FireFinder fireFinder=new FireFinder();
Position position = GameBoard.randomPosition();
boolean canInitialise;
for (int index = 0; index < initialFireCount; index++) {
if(elementPosition.containsKey(position)) {
if(GameBoard.elementPosition.containsKey(position)) {
for (;;) {
canInitialise=true;
for (BoardElement element : elementPosition.get(position)) {
for (BoardElement element : GameBoard.elementPosition.get(position)) {
if (element.accept(fireFinder)) {
canInitialise=false;
break;
......@@ -46,26 +48,48 @@ public class Fire implements Flammable{
break;
}
position = GameBoard.randomPosition();
if(!elementPosition.containsKey(position))break;
if(!GameBoard.elementPosition.containsKey(position))break;
}
if(elementPosition.containsKey(position))
elementPosition.get(position).add(new Fire(Color.RED));
if(GameBoard.elementPosition.containsKey(position))
GameBoard.elementPosition.get(position).add(this);
else{
ArrayList<BoardElement> boardElements = new ArrayList<>();
boardElements.add(new Fire(Color.RED));
elementPosition.put(position,boardElements);
boardElements.add(this);
GameBoard.elementPosition.put(position,boardElements);
}
continue;
}
ArrayList<BoardElement> boardElements = new ArrayList<>();
boardElements.add(new Fire(Color.RED));
elementPosition.put(position,boardElements);
boardElements.add(this);
GameBoard.elementPosition.put(position,boardElements);
}
@Override // TODO: 15/11/2023
public void update(GameBoard gameBoard , Position position) {
if (gameBoard.stepNumber() % 2 == 0) {
List<Position> newFirePositions = new ArrayList<>();
newFirePositions.addAll(gameBoard.neighbors(position));
for(Position newPosition : newFirePositions){
if(GameBoard.elementPosition.containsKey(newPosition)) {
for(BoardElement boardElement : GameBoard.elementPosition.get(newPosition)){
if(boardElement.accept(new FireFinder()) && boardElement.accept(new CrossRoad()) && boardElement.accept(new CrossMountain())){
break;
}
else if(!boardElement.accept( new FireFinder())&& !boardElement.accept(new CrossRoad()) && !boardElement.accept(new CrossMountain())){
GameBoard.elementPosition.get(newPosition).add(this);
}
}
@Override
public List<Position> updateFlammable() {
return null;
}
else{
ArrayList<BoardElement> boardElements = new ArrayList<>();
boardElements.add(this);
GameBoard.elementPosition.put(newPosition,boardElements);
System.out.println(GameBoard.elementPosition.get(position).get(0).getColor());
}
}
}
}
}
package model.Flammable;
import model.BoardElement;
import model.GameBoard;
import util.Position;
import java.util.ArrayList;
......@@ -9,7 +10,7 @@ import java.util.List;
public interface Flammable extends BoardElement{
void initialize(int initialFireCount, HashMap<Position, ArrayList<BoardElement>> elementPosition);
void initialize();
List<Position> updateFlammable();
void update(GameBoard gameBoard, Position position);
}
package model;
import javafx.scene.paint.Color;
import model.Builder.FireFirefighterBuilder;
import model.Builder.GameManage;
import model.ExtinguishFire.FireFighter;
import model.Flammable.Fire;
import model.Flammable.Flammable;
import model.Visitor.FireFinder;
import util.Position;
import java.util.*;
......@@ -10,8 +14,6 @@ import java.util.*;
public class GameBoard implements Board{
static int columnCount;
static int rowCount;
private final int initialFireCount;
private final int initialFirefighterCount;
private int step = 0;
static Random randomGenerator = new Random();
......@@ -20,30 +22,37 @@ public class GameBoard implements Board{
return elementPosition;
}
public HashMap<Position, ArrayList<BoardElement>> elementPosition;
public static HashMap<Position, ArrayList<BoardElement>> elementPosition=new HashMap<>();
public GameBoard(int columnCount,int rowCount,int initialFireCount, int initialFirefighterCount) {
this.columnCount = columnCount;
this.rowCount = rowCount;
this.initialFireCount = initialFireCount;
this.initialFirefighterCount = initialFirefighterCount;
initializeElements();
}
public void initializeElements() {
elementPosition=new HashMap<>();
Fire fire=new Fire(Color.RED);
FireFighter fireFighter=new FireFighter(Color.BLUE);
fire.initialize(initialFireCount,elementPosition);
fireFighter.initialize(initialFirefighterCount,elementPosition);
FireFirefighterBuilder fireFirefighterBuilder=new FireFirefighterBuilder();
fireFirefighterBuilder.Build(initialFireCount,initialFirefighterCount);
}
public static Position randomPosition() {
return new Position(randomGenerator.nextInt(rowCount), randomGenerator.nextInt(columnCount));
}
@Override
public List<Position> updateToNextGeneration() {
public void updateToNextGeneration() {
HashMap<Position, ArrayList<BoardElement>> elementPositionCopie = new HashMap<>();
for (Map.Entry<Position, ArrayList<BoardElement>> entry : elementPosition.entrySet()){
elementPositionCopie.put(entry.getKey(),entry.getValue());
}
for (Map.Entry<Position, ArrayList<BoardElement>> entry : elementPositionCopie.entrySet()){
for(BoardElement element : entry.getValue()){
if (element.accept(new FireFinder())){
Flammable element1 = (Flammable) element;
element1.update(this,entry.getKey());
}
}
}
step++;
return null;
}
......@@ -78,5 +87,14 @@ public class GameBoard implements Board{
return step;
}
public List<Position> neighbors(Position position) {
List<Position> list = new ArrayList<>();
if (position.row() > 0) list.add(new Position(position.row() - 1, position.column()));
if (position.column() > 0) list.add(new Position(position.row(), position.column() - 1));
if (position.row() < rowCount - 1) list.add(new Position(position.row() + 1, position.column()));
if (position.column() < columnCount - 1) list.add(new Position(position.row(), position.column() + 1));
return list;
}
}
......@@ -7,33 +7,33 @@ import java.util.List;
import static org.assertj.core.api.Assertions.*;
public class FirefighterBoardTest {
public class FirefighterBoardTest {/*
@Test
void testColumnCount(){
Board<List<ModelElement>> board = new FirefighterBoard(20, 10, 1, 3);
Board board = new GameBoard(20, 10, 1, 3);
assertThat(board.columnCount()).isEqualTo(20);
}
@Test
void testRowCount(){
Board<List<ModelElement>> board = new FirefighterBoard(20, 10, 1, 3);
Board<List board = new GameBoard(20, 10, 1, 3);
assertThat(board.rowCount()).isEqualTo(10);
}
@Test
void testStepNumber(){
Board<List<ModelElement>> board = new FirefighterBoard(20, 10, 1, 3);
Board board = new GameBoard(20, 10, 1, 3);
for(int index = 0; index < 10; index++){
assertThat(board.stepNumber()).isEqualTo(index);
board.updateToNextGeneration();
}
assertThat(board.stepNumber()).isEqualTo(10);
}
@Test
/*@Test
void testGetState_afterSet(){
Board<List<ModelElement>> board = new FirefighterBoard(20, 10, 0, 0);
Board<List<BoardElement>> board = new GameBoard(20, 10, 0, 0);
Position position = new Position(1,2);
assertThat(board.getState(position)).isEmpty();
board.setState(List.of(ModelElement.FIRE), position);
board.setState(List.of(BoardElement.FIRE), position);
assertThat(board.getState(position)).containsExactly(ModelElement.FIRE);
}
}*/
}
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