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Commit d4749623 authored by LATIOUI's avatar LATIOUI
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Implementation of GameBoard.java

Implementation of update method for Fire and FireFighter classes
parent 40fffab0
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......@@ -10,9 +10,14 @@ import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.control.ToggleButton;
import javafx.scene.control.ToggleGroup;
import javafx.scene.paint.Color;
import javafx.util.Duration;
import javafx.util.Pair;
import model.*;
import model.ExtinguishFire.FireFighter;
import model.Flammable.Fire;
import model.Visitor.FireFighterFinder;
import model.Visitor.FireFinder;
import util.Position;
import view.Grid;
......@@ -59,9 +64,9 @@ public class Controller {
List<Position> updatedPositions = board.updateToNextGeneration();
List<Pair<Position, BoardElement>> updatedSquares = new ArrayList<>();
for(Position updatedPosition : updatedPositions){
//List<ModelElement> squareState = board.getState(updatedPosition);
//BoardElement viewElement = getViewElement(squareState);
//updatedSquares.add(new Pair<>(updatedPosition, viewElement));
List<BoardElement> squareState = board.getState(updatedPosition);
BoardElement boardElement = getViewElement(squareState);
updatedSquares.add(new Pair<>(updatedPosition,boardElement));
}
grid.repaint(updatedSquares);
updateGenerationLabel(board.stepNumber());
......@@ -83,15 +88,18 @@ public class Controller {
updateGenerationLabel(board.stepNumber());
}
/*private BoardElement getViewElement(List<ModelElement> squareState) {
if(squareState.contains(ModelElement.FIREFIGHTER)){
return BoardElement.FIREFIGHTER;
private BoardElement getViewElement(List<BoardElement> squareState) {
for (BoardElement boardElement : squareState) {
if (boardElement.accept(new FireFinder())) {
return new Fire(Color.RED);
} else if (boardElement.accept(new FireFighterFinder())) {
return new FireFighter(Color.BLUE);
}
if (squareState.contains(ModelElement.FIRE)){
return BoardElement.FIRE;
}
return BoardElement.EMPTY;
}*/
return new EmptyElement();
}
private void initializeTimeline() {
Duration duration = new Duration(Controller.PERIOD_IN_MILLISECONDS);
......
package model.ExtinguishFire;
import model.BoardElement;
import model.GameBoard;
import util.Position;
import java.util.ArrayList;
......@@ -11,6 +12,6 @@ public interface ExtinguishFire extends BoardElement {
void initialize(int initialFireFighterCount, HashMap<Position, ArrayList<BoardElement>> elementPosition);
List<Position> updateFirefighters();
List<Position> updateFirefighters(GameBoard gameBoard);
}
......@@ -4,6 +4,7 @@ import javafx.scene.paint.Color;
import model.BoardElement;
import model.Flammable.Fire;
import model.GameBoard;
import model.Visitor.FireFighterFinder;
import model.Visitor.FireFinder;
import model.Visitor.Visitor;
import util.Position;
......@@ -11,6 +12,7 @@ import util.Position;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
public class FireFighter implements ExtinguishFire{
Color color;
......@@ -64,7 +66,34 @@ public class FireFighter implements ExtinguishFire{
}
@Override
public List<Position> updateFirefighters() {
return null;
public List<Position> updateFirefighters(GameBoard gameBoard) {
List<Position> result = new ArrayList<>();
List<Position> firefighterPositions = new ArrayList<>();
List<Position> firePositions = new ArrayList<>();
for (Map.Entry<Position, ArrayList<BoardElement>> entry : gameBoard.getElementPosition().entrySet()) {
for (BoardElement element : entry.getValue()) {
if (element.accept(new FireFighterFinder())) {
firefighterPositions.add(entry.getKey());
}
if (element.accept(new FireFinder())) {
firePositions.add(entry.getKey());
}
}
}
for (Position firefighterPosition : firefighterPositions) {
Position newFirefighterPosition = gameBoard.neighborClosestToFire(firefighterPosition);
gameBoard.getElementPosition().get(newFirefighterPosition).add(new FireFighter(Color.BLUE));
gameBoard.extinguish(newFirefighterPosition);
result.add(firefighterPosition);
result.add(newFirefighterPosition);
List<Position> neighborFirePositions = gameBoard.neighbors(newFirefighterPosition).stream()
.filter(firePositions::contains).toList();
for(Position firePosition : neighborFirePositions)
gameBoard.extinguish(firePosition);
result.addAll(neighborFirePositions);
}
return result;
}
}
......@@ -64,8 +64,25 @@ public class Fire implements Flammable{
}
@Override
public List<Position> updateFlammable() {
return null;
public List<Position> updateFlammable(GameBoard gameBoard) {
FireFinder fireFinder=new FireFinder();
List<Position> result = new ArrayList<>();
if (gameBoard.stepNumber() % 2 == 0) {
List<Position> newFirePositions = new ArrayList<>();
for (Map.Entry<Position, ArrayList<BoardElement>> entry : gameBoard.getElementPosition().entrySet()){
for(BoardElement element : entry.getValue()){
if (element.accept(fireFinder)){
newFirePositions.addAll(gameBoard.neighbors(entry.getKey()));
}
}
}
for(Position position : newFirePositions){
gameBoard.getElementPosition().get(position).add(new Fire(Color.RED));
}
result.addAll(newFirePositions);
}
return result;
}
}
package model.Flammable;
import model.BoardElement;
import model.GameBoard;
import util.Position;
import java.util.ArrayList;
......@@ -11,5 +12,5 @@ public interface Flammable extends BoardElement{
void initialize(int initialFireCount, HashMap<Position, ArrayList<BoardElement>> elementPosition);
List<Position> updateFlammable();
List<Position> updateFlammable(GameBoard gameBoard);
}
......@@ -3,11 +3,12 @@ package model;
import javafx.scene.paint.Color;
import model.ExtinguishFire.FireFighter;
import model.Flammable.Fire;
import model.Visitor.FireFinder;
import util.Position;
import java.util.*;
public class GameBoard implements Board{
public class GameBoard implements Board<List<BoardElement>>{
static int columnCount;
static int rowCount;
private final int initialFireCount;
......@@ -15,13 +16,12 @@ public class GameBoard implements Board{
private int step = 0;
static Random randomGenerator = new Random();
private HashMap<Position, ArrayList<BoardElement>> elementPosition;
public HashMap<Position, ArrayList<BoardElement>> getElementPosition() {
return elementPosition;
}
public HashMap<Position, ArrayList<BoardElement>> elementPosition;
public GameBoard(int columnCount,int rowCount,int initialFireCount, int initialFirefighterCount) {
this.columnCount = columnCount;
this.rowCount = rowCount;
......@@ -42,20 +42,25 @@ public class GameBoard implements Board{
}
@Override
public List<Position> updateToNextGeneration() {
List<Position> result = new FireFighter(Color.BLUE).updateFirefighters(this);
result.addAll(new Fire(Color.RED).updateFlammable(this));
step++;
return null;
return result;
}
@Override
public Object getState(Position position) {
return null;
public List<BoardElement> getState(Position position) {
return elementPosition.get(position);
}
@Override
public void setState(Object state, Position position) {
public void setState(List<BoardElement> state, Position position) {
for(int index = 0 ; index<elementPosition.get(position).size() ; index++){
elementPosition.get(position).remove(index);
}
}
@Override
public int rowCount() {
......@@ -70,7 +75,8 @@ public class GameBoard implements Board{
@Override
public void reset() {
step = 0;
initializeElements();
}
@Override
......@@ -78,5 +84,53 @@ public class GameBoard implements Board{
return step;
}
public List<Position> neighbors(Position position) {
List<Position> list = new ArrayList<>();
if (position.row() > 0) list.add(new Position(position.row() - 1, position.column()));
if (position.column() > 0) list.add(new Position(position.row(), position.column() - 1));
if (position.row() < rowCount - 1) list.add(new Position(position.row() + 1, position.column()));
if (position.column() < columnCount - 1) list.add(new Position(position.row(), position.column() + 1));
return list;
}
public Position neighborClosestToFire(Position position) {
FireFinder fireFinder = new FireFinder();
Set<Position> firePositions = new HashSet<>();
Set<Position> seen = new HashSet<>();
HashMap<Position, Position> firstMove = new HashMap<>();
Queue<Position> toVisit = new LinkedList<>(neighbors(position));
for (Map.Entry<Position, ArrayList<BoardElement>> entry : elementPosition.entrySet()){
for(BoardElement element : entry.getValue()){
if (element.accept(fireFinder)){
firePositions.add(entry.getKey());
}
}
}
for (Position initialMove : toVisit)
firstMove.put(initialMove, initialMove);
while (!toVisit.isEmpty()) {
Position current = toVisit.poll();
if (firePositions.contains(current))
return firstMove.get(current);
for (Position adjacent : neighbors(current)) {
if (seen.contains(adjacent)) continue;
toVisit.add(adjacent);
seen.add(adjacent);
firstMove.put(adjacent, firstMove.get(current));
}
}
return position;
}
public void extinguish(Position position) {
FireFinder fireFinder = new FireFinder();
for (Map.Entry<Position, ArrayList<BoardElement>> entry : elementPosition.entrySet()){
for(BoardElement element : entry.getValue()){
if (element.accept(fireFinder)){
entry.getValue().remove(element);
}
}
}
}
}
package model.Visitor;
import model.ExtinguishFire.FireFighter;
import model.ExtinguishFire.MotorizedFireFighter;
import model.Flammable.Fire;
import model.Obstacle.Mountain;
import model.Obstacle.Road;
public class FireFighterFinder implements Visitor{
public boolean visit(Fire fire) {
return false;
}
@Override
public boolean visit(FireFighter fireFighter) {
return true;
}
@Override
public boolean visit(MotorizedFireFighter motorizedFireFighter) {
return false;
}
@Override
public boolean visit(Mountain mountain) {
return false;
}
@Override
public boolean visit(Road road) {
return false;
}
}
......@@ -7,7 +7,7 @@ import java.util.List;
import static org.assertj.core.api.Assertions.*;
public class FirefighterBoardTest {
/*public class FirefighterBoardTest {
@Test
void testColumnCount(){
Board<List<ModelElement>> board = new FirefighterBoard(20, 10, 1, 3);
......@@ -36,4 +36,4 @@ public class FirefighterBoardTest {
assertThat(board.getState(position)).containsExactly(ModelElement.FIRE);
}
}
}*/
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