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Cloud.java 2.85 KiB
package model.firefighterscenario;
import java.util.List;
import java.util.Random;
import javafx.scene.paint.Color;
import model.Board;
import model.EmptySquare;
import model.Entity;
import model.Square;
import util.Position;
import util.PositionUtil;
public class Cloud implements Entity{
private int age;
private Position position;
private final Color viewColor = Color.GRAY;
private final int priority = 2;
public Cloud(Position position, Board<Square> b){
this.age = 0;
this.position = position;
}
public Cloud(Position position, Board<Square> b, int age){
this.age = age;
this.position = position;
}
@Override
public List<Position> nextTurn(Board<Square> b) {
List<Position> adjacentPositions = PositionUtil.generateAdjacentPositions(position, b);
adjacentPositions.removeIf( p -> b.doesSquareContainEntity(p, Cloud.class));
adjacentPositions.removeIf( p -> b.doesSquareContainEntity(p, Mountain.class));
// Filtrer pour obtenir uniquement les positions qui ne contiennent pas de pompier
adjacentPositions.removeIf(p -> b.doesSquareContainEntity(p, FireFighter.class));
// Choisir une position aléatoire parmi les mouvements possibles
if(adjacentPositions.size() < 0){
return List.of();
}
Position next_position = adjacentPositions.get(new Random().nextInt(adjacentPositions.size()));
// Si la nouvelle position contient un feu, éteindre le feu
if (b.getStates(next_position).getEntities().stream().anyMatch(element -> element instanceof Fire) ){
extinguish(next_position, b);
}
Position old_position = this.position;
this.position = next_position;
b.addEntityAtSquare(this, next_position);
b.clearCaseFrom(this, old_position);
return List.of(old_position, this.position);
}
private Position extinguish(Position p, Board<Square> b) {
b.getStates(p).getEntities().removeIf(element -> element instanceof Fire);
List<Entity> entities = b.getStates(p).getEntities();
for (Entity e : entities) {
if (e instanceof EmptySquare) {
e.setAge(b.stepNumber() + 1);
}
}
return p;
}
@Override
public Position getPosition() {
return this.position;
}
@Override
public void setPosition(Position p) {
this.position = p;
}
@Override
public int getAge() {
return age;
}
@Override
public void setAge(int age) {
this.age =age;
}
@Override
public void incrementAge() {
this.age += 1;
}
@Override
public Color getViewColor() {
return this.viewColor;
}
@Override
public int getPriority(){
return this.priority;
}
}