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* {@link CellularAutomatonSimulation} instances run <i>The Game of Life</i>.
*
* @param <S> The type of state used in the simulation.
public class CellularAutomatonSimulation<S extends State<S>>
private final Cell<Integer> generationNumber = new Cell<>(0);
private final CellularAutomaton<S> automaton;
private final Random generator;
* Creates a new {@link CellularAutomatonSimulation} instance for a given automaton.
* @param automaton A description of the {@link CellularAutomaton}.
* @param generator The {@link Random} instance used for random state generation.
public CellularAutomatonSimulation(CellularAutomaton<S> automaton, Random generator) {
this.automaton = automaton;
automaton.numberOfColumns(),
automaton.numberOfRows(),
new ConstantCellInitializer<>(automaton.defaultState())
);
this.generator = generator;
return this.automaton.numberOfColumns();
return this.automaton.numberOfRows();
/**
* Returns the {@link Cell} at the specified coordinate.
*
* @param coordinate The coordinate of the cell to retrieve.
* @return The cell at the specified coordinate.
*/
return this.grid.get(coordinate);
ListMatrix<S> nextGeneration= nextGenerationMatrix();
for(Coordinate coordinate: this.grid.coordinates()){
S next= nextGeneration.get(coordinate);
Cell<S> cell = this.grid.get(coordinate);
cell.set(next);
}
this.generationNumber.set(this.generationNumber.get()+1);
}
/** Computes the {@link ListMatrix} of states obtained after a single step of updates
* of the simulation.
*
* @return the states of each cell after one generation
*/
return new ListMatrix<>(
this.numberOfColumns(),this.numberOfRows(),new NextGenerationInitializer<>(this));
Cell <S> cell =this.at(coordinate);
S next = cell.get().next();
cell.set(next);
}
@Override
public void copy(Coordinate source, Coordinate destination) {
S value =this.at(source).get();
this.at(destination).set(value);
}
@Override
public Color getColor(Coordinate coordinate) {
return this.at(coordinate).get().getColor();
public void setChangeListener(Coordinate coordinate, Runnable listener) {
this.at(coordinate).addOnChangeListener(
(oldValue, newValue) -> listener.run()
@Override
public void setGenerationNumberChangeListener(OnChangeListener<Integer> listener){
this.generationNumber.addOnChangeListener(listener);
for(Coordinate coordinate : this.grid.coordinates()){
this.at(coordinate).set(this.automaton.defaultState());
}
this.generationNumber.set(0);
}
for(Coordinate coordinate:this.grid.coordinates()){
this.at(coordinate).set(this.automaton.randomState(this.generator));
}
this.generationNumber.set(0);
}
@Override
public Iterator<Coordinate> iterator() {
return this.grid.coordinates().iterator();
}