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Commit 5400343c authored by OUATTARA Sie's avatar OUATTARA Sie
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correction de la methode solutionFractionnelle et explore_from

parent 2b35d353
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......@@ -2,7 +2,7 @@ import java.util.List;
public class App {
public static void main(String[] args) throws Exception {
Backpack backpack= new InstanceReader().read("src/sac2");
Backpack backpack= new InstanceReader().read("src/sac4");
backpack.solve();
System.out.println("meilleur solution :" + backpack.getBestValue());
}
......
......@@ -2,13 +2,9 @@ import java.util.Comparator;
import java.util.List;
public class Backpack {
private int capacity;
private List<Loot> loots;
private int sfValuee = 0;
private int sfWeight = 0;
private final int capacity;
private final List<Loot> loots;
private int bestValue = 0;
private boolean[] bestSolution;
private boolean[] currentSolution;
private int currentWeight = 0;
private int currentValue = 0;
......@@ -18,10 +14,9 @@ public class Backpack {
}
public void solve() {
bestSolution = new boolean[loots.size()];
currentSolution = new boolean[loots.size()];
solutionFractionnelle();
this.sortByRatio();
explore_from(0);
System.out.println("La valeur optimale est : " + bestValue);
}
public String toString(){
......@@ -35,21 +30,26 @@ public class Backpack {
loots.sort(Comparator.comparing(Loot::getRatio).reversed());
}
public void solutionFractionnelle(){
this.sortByRatio();
for(Loot loot : loots){
if(sfWeight + loot.getWeight() <= this.capacity){
public int solutionFractionnelle(int startIndex, int remainingCapacity) {
int sfValuee = 0;
int sfWeight = 0;
// On commence à partir de startIndex
for(int i = startIndex; i < loots.size(); i++) {
Loot loot = loots.get(i);
if(sfWeight + loot.getWeight() <= remainingCapacity){
// Si l'objet entier peut entrer dans le sac
sfValuee += loot.getValue();
sfWeight += loot.getWeight();
}
else {
// Si l'objet ne peut pas entrer entièrement dans le sac
int remainingWeight = this.capacity - sfWeight;
int remainingWeight = remainingCapacity - sfWeight;
sfValuee += (int) (loot.getRatio() * remainingWeight);
break;
}
}
return sfValuee;
}
private void explore_from(int index) {
......@@ -57,37 +57,33 @@ public class Backpack {
if (index >= loots.size()) {
if (currentValue > bestValue) {
bestValue = currentValue;
System.arraycopy(currentSolution, 0, bestSolution, 0, loots.size());
}
return;
}
// Si la valeur actuelle + la valeur restante possible (sfValuee - valeur déjà utilisée)
// est inférieure à la meilleure solution, on coupe la branche
if (currentValue + (sfValuee - currentValue) <= bestValue) {
// On calcule la borne supérieure pour ce nœud
int remainingCapacity = capacity - currentWeight;
int borneSuperieure = currentValue + solutionFractionnelle(index, remainingCapacity);
// Si la borne supérieure est inférieure à la meilleure solution
if (borneSuperieure <= bestValue) {
return;
}
// Branche gauche - avec l'objet
// on essaye d'explorer avec l'objet
Loot currentLoot = loots.get(index);
if (currentWeight + currentLoot.getWeight() <= capacity) {
currentSolution[index] = true;
currentWeight += currentLoot.getWeight();
currentValue += currentLoot.getValue();
explore_from(index + 1);
currentWeight -= currentLoot.getWeight();
currentValue -= currentLoot.getValue();
currentSolution[index] = false;
}
// Branche droite - sans l'objet
// on explore sans l'objet
explore_from(index + 1);
}
public int getSfValuee() {
return sfValuee;
}
public int getBestValue() {
return bestValue;
}
......
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