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package model;
import javafx.animation.Animation;
import javafx.animation.KeyFrame;
import javafx.animation.Timeline;
import javafx.beans.property.ReadOnlyLongProperty;
import javafx.beans.property.ReadOnlyLongWrapper;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.util.Duration;
import java.util.Random;
import static java.util.Objects.requireNonNull;
/**
* {@link GameOfLife} instances run <i>The Game of Life</i>.
*/
public class GameOfLife {
private final Random random = new Random();
private static final int PERIOD_IN_MILLISECONDS = 100;
private final Grid grid;
private final ReadOnlyLongWrapper generationNumber = new ReadOnlyLongWrapper();
private Timeline timeline;
/**
* Creates a new {@code GameOfLife} instance given the underlying {@link Grid}.
*
* @param grid the underlying {@link Grid}
* @throws NullPointerException if {@code grid} is {@code null}
*/
public GameOfLife(Grid grid) {
this.grid = requireNonNull(grid, "grid is null");
updateTimeline();
grid.randomGeneration(random);
}
private void updateTimeline() {
Duration duration = new Duration(PERIOD_IN_MILLISECONDS);
EventHandler<ActionEvent> eventHandler = event -> next();
KeyFrame keyFrame = new KeyFrame(duration, eventHandler);
timeline = new Timeline(keyFrame);
timeline.setCycleCount(Animation.INDEFINITE);
}
/**
* Transitions into the next generationNumber.
*/
private void next() {
grid.updateToNextGeneration();
generationNumber.set(getGenerationNumber() + 1);
}
/**
* Returns the current generationNumber.
*
* @return the current generationNumber
*/
private long getGenerationNumber() {
return generationNumber.get();
}
/**
* Returns the generationNumber {@link ReadOnlyLongProperty}.
*
* @return the generationNumber {@link ReadOnlyLongProperty}
*/
public ReadOnlyLongProperty generationNumberProperty() {
return generationNumber.getReadOnlyProperty();
}
/**
* Returns the {@link Grid}.
*
* @return the {@link Grid}
*/
public Grid getGrid() {
return grid;
}
/**
* Plays the game.
*/
public void play() {
timeline.play();
}
/**
* Pauses the game.
*/
public void pause() {
timeline.pause();
}
/**
* Clears the current game.
*/
public void clear() {
pause();
grid.clear();
generationNumber.set(0);
}
/**
* Clears the current game and randomly generates a new one.
*/
public void reset() {
clear();
grid.randomGeneration(random);
}
}