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#pragma once
#include <kernel/front/props/PropsPlayable.hpp>
#include <game/back/GameObject.hpp>
class Player : public kernel::PropsPlayable, public GameProps {
public:
Player(float x, float y, float w, float h, std::filesystem::path &);
void move(float, float);
void setup(kernel::Kernel &, Level &) override;
void destroy(kernel::Kernel &, Level &) override;
void on(const kernel::Prop &, const Event &) override;
std::optional<Event> on() const override;
void onSolide(const kernel::Prop &);
kernel::Movable & getPhysic() {return this->_movable;}
kernel::Sprite & getGraphic() {return this->_sprite;}
private:
kernel::Sprite _sprite;
kernel::Movable _movable;
};
}