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  • main default protected
  • NewGraphicSystem
  • LayeredRendering
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Player.hpp

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    Player.hpp 987 B
    #pragma once
    
    #include <kernel/front/props/PropsPlayable.hpp>
    #include <game/back/GameObject.hpp>
    #include <game/back/object/Level.hpp>
    
    namespace megu::game {
        class Player : public kernel::PropsPlayable, public GameProps {
            public:
                Player(float x, float y, float w, float h, std::filesystem::path &);
    
                void move(float, float);
    
                void setup(kernel::Kernel &, Level &) override;
                void destroy(kernel::Kernel &, Level &) override;
    
                void apply(kernel::Kernel &) override;
    
                void on(const kernel::Prop &, const Event &) override;
                std::optional<Event> on() const override;
    
                void onDamage(const Event &);
                void onSolide(const kernel::Prop &); 
    
                kernel::Movable & getPhysic() {return this->_movable;}
                kernel::Sprite & getGraphic() {return this->_sprite;}
    
            private:
                kernel::Sprite _sprite;
                kernel::Movable _movable;
        };
    }