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#include "SpriteModule.hpp"
#include <engine/graphics/utility/array_generator.hpp>
#include <engine/graphics/front/object/Sprite.hpp>
#include <iostream>
namespace megu {
SpriteModule::SpriteModule() {
}
void SpriteModule::render(Sprite & sprite) {
std::cout << "Sprite !" << std::endl;
}
}